Modulvorgaben

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Aktuelle Version 08.01.2021

Um den Missionsbau etwas zu vereinheitlichen und einen gewissen Standard in den Missionen aufzubauen, gibt es für bestimmte Module Vorgaben, die eingehalten werden müssen. Die Angaben zu den Einstellungen der hier erwähnten Module sind - außer ausdrücklich anders erwähnt - verpflichtend. Ihr seid selbstverständlich nicht auf die hier aufgelisteten Module beschränkt, diese Liste gibt lediglich für bestimmte Module - solltet ihr sie verwenden - einige Einstellungen vor. Aber alles wird nicht per Module gemacht. Um Einstellungen wie zum Beispiel an ACE zu tätigen muss man die CBA-Settings verändern. Auch hier gibt es, wie bei den zu setzenden Modulen Vorgaben. Einige davon können vom Missionsbauer überschrieben werden, andere wiederum nicht. Für Missionsbauer ist wichtig, dass bei abweichenden Einstellungen diese im Briefing erwähnt werden.

Erforderlich

Folgende Module müssen in der Mission zwingend vorhanden sein.

Headless Client

Logic Entities - Virtual Entities - Headless Client

  • Variable Name: hc1
  • System - Control: Playable

Sonst kann 1 Spieler weniger dem Server beitreten, da auf den Server automatisch ein Headless Client (HC) sozusagen mitspielt. Um diesen aber wirklich zu nutzen muss man mehr machen und beachten.

Game Master / Zeus

Der Zeus muss auf unser gesamtes Modpacket Zugriff haben, sonst kann er nur Vanilla-Einheiten platzieren und gängige Hilfswerkzeuge fehlen.

  • Owner: #adminVoted
  • Default addons: All official addons (including unofficial ones)

Anmerkung: Seit dem Laws of War DLC ist der Admin-Zeus nötig, da der Mod, der diesen überflüssig macht, zurzeit Fehler verursacht (keine Debug-Console).

Optional

Falls diese Module vom Missionsbauer gesetzt werden, müssen gewisse Einstellungen beachtet werden.

Game Master / Zeus

Der Zeus muss auf unser gesamtes Modpacket Zugriff haben, sonst kann er nur Vanilla-Einheiten platzieren und gängige Hilfswerkzeuge fehlen.

  • Default addons: All official addons (including unofficial ones)

Serverseitig gesetzt

Nachfolgende Einstellungen werden serverseitig automatisch gesetzt. Diese können zum Teil vom Client in den Einstellungen -> Addon Options oder vom Missionsbauer per cba_settings.sqf abgeändert werden. Einträge mit einem force überschreiben die Einstellungen des Clients, können aber vom Missionsbauer überschrieben werden. Einträge mit einem force force können weder vom Client noch dem Missionsbauer geändert werden. Einträge ohne force/force force können vom Client und Missionsbauer überschrieben werden.

ACE Advanced Ballistics

force force ace_advanced_ballistics_ammoTemperatureEnabled = true;

force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;

force force ace_advanced_ballistics_bulletTraceEnabled = true;

force force ace_advanced_ballistics_enabled = true;

force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;

force force ace_advanced_ballistics_simulationInterval = 0.05;

ACE Advanced Fatigue

force force ace_advanced_fatigue_enabled = true;

force force ace_advanced_fatigue_enableStaminaBar = true;

force force ace_advanced_fatigue_fadeStaminaBar = true;

force ace_advanced_fatigue_loadFactor = 0.75;

force ace_advanced_fatigue_performanceFactor = 2;

force ace_advanced_fatigue_recoveryFactor = 3;

force ace_advanced_fatigue_swayFactor = 1;

force ace_advanced_fatigue_terrainGradientFactor = 0.75;

ACE Advanced Throwing

force force ace_advanced_throwing_enabled = true;

force force ace_advanced_throwing_enablePickUp = true;

force force ace_advanced_throwing_enablePickUpAttached = true;

force force ace_advanced_throwing_showMouseControls = true;

force force ace_advanced_throwing_showThrowArc = true;

ACE Arsenal

force ace_arsenal_allowDefaultLoadouts = true;

force ace_arsenal_allowSharedLoadouts = true;

ace_arsenal_camInverted = false;

force ace_arsenal_enableIdentityTabs = true;

ace_arsenal_enableModIcons = true;

force force ace_arsenal_EnableRPTLog = false;

ace_arsenal_fontHeight = 4.5;

ACE Artillery

force force ace_artillerytables_advancedCorrections = false;

force ace_artillerytables_disableArtilleryComputer = false;

force force ace_mk6mortar_airResistanceEnabled = false;

force force ace_mk6mortar_allowCompass = true;

force force ace_mk6mortar_allowComputerRangefinder = false;

force force ace_mk6mortar_useAmmoHandling = true;

ACE Captives

force ace_captives_allowHandcuffOwnSide = true;

force ace_captives_allowSurrender = true;

force ace_captives_requireSurrender = 2;

force ace_captives_requireSurrenderAi = false;

ACE Common

force ace_common_allowFadeMusic = true;

force ace_common_checkPBOsAction = 2;

force ace_common_checkPBOsCheckAll = false;

force ace_common_checkPBOsWhitelist = "[]";

ace_common_displayTextColor = [0,0,0,0.1];

ace_common_displayTextFontColor = [1,1,1,1];

ace_common_settingFeedbackIcons = 1;

ace_common_settingProgressBarLocation = 0;

force ace_noradio_enabled = true;

force ace_parachute_hideAltimeter = true;

ACE Cook off

force ace_cookoff_ammoCookoffDuration = 0.1;

force ace_cookoff_enable = 2;

force ace_cookoff_enableAmmobox = true;

force ace_cookoff_enableAmmoCookoff = true;

force ace_cookoff_probabilityCoef = 1;

ACE Crew Served Weapons

force ace_csw_ammoHandling = 2;

force ace_csw_defaultAssemblyMode = true;

ace_csw_dragAfterDeploy = true;

force ace_csw_handleExtraMagazines = true;

force ace_csw_progressBarTimeCoefficent = 1;

ACE Explosives

force force ace_explosives_explodeOnDefuse = true;

force force ace_explosives_punishNonSpecialists = true;

force force ace_explosives_requireSpecialist = true;

ACE Fragmentation Simulation

force force ace_frag_enabled = true;

force force ace_frag_maxTrack = 15;

force force ace_frag_maxTrackPerFrame = 15;

force force ace_frag_reflectionsEnabled = true;

force force ace_frag_spallEnabled = true;

ACE Goggles

ace_goggles_effects = 2;

ace_goggles_showClearGlasses = true;

ace_goggles_showInThirdPerson = false;

ACE Hearing

force ace_hearing_autoAddEarplugsToUnits = false;

ace_hearing_disableEarRinging = true;

force ace_hearing_earplugsVolume = 0.5;

force ace_hearing_enableCombatDeafness = false;

force force ace_hearing_enabledForZeusUnits = false;

force ace_hearing_unconsciousnessVolume = 0.4;

ACE Interaction

force force ace_interaction_disableNegativeRating = true;

ace_interaction_enableMagazinePassing = true;

force force ace_interaction_enableTeamManagement = true;

ACE Interaction Menu

ace_gestures_showOnInteractionMenu = 2;

ace_interact_menu_actionOnKeyRelease = true;

ace_interact_menu_addBuildingActions = false;

ace_interact_menu_alwaysUseCursorInteraction = false;

ace_interact_menu_alwaysUseCursorSelfInteraction = true;

ace_interact_menu_colorShadowMax = [0,0,0,1];

ace_interact_menu_colorShadowMin = [0,0,0,0.25];

ace_interact_menu_colorTextMax = [1,1,1,1];

ace_interact_menu_colorTextMin = [1,1,1,0.25];

ace_interact_menu_cursorKeepCentered = false;

ace_interact_menu_cursorKeepCenteredSelfInteraction = false;

ace_interact_menu_menuAnimationSpeed = 0;

ace_interact_menu_menuBackground = 0;

ace_interact_menu_menuBackgroundSelf = 0;

ace_interact_menu_selectorColor = [1,0,0];

ace_interact_menu_shadowSetting = 2;

ace_interact_menu_textSize = 2;

ace_interact_menu_useListMenu = false;

ace_interact_menu_useListMenuSelf = false;

ACE Logistics

force force ace_cargo_enable = true;

force ace_cargo_loadTimeCoefficient = 5;

force ace_cargo_paradropTimeCoefficent = 2.5;

force ace_rearm_distance = 20;

force ace_rearm_level = 2;

force ace_rearm_supply = 0;

force ace_refuel_hoseLength = 25;

force ace_refuel_rate = 10;

force force ace_repair_addSpareParts = true;

force force ace_repair_autoShutOffEngineWhenStartingRepair = true;

force ace_repair_consumeItem_toolKit = 0;

ace_repair_displayTextOnRepair = true;

force ace_repair_engineerSetting_fullRepair = 1;

force ace_repair_engineerSetting_repair = 1;

force force ace_repair_engineerSetting_wheel = 0;

force ace_repair_fullRepairLocation = 3;

force ace_repair_fullRepairRequiredItems = ["ToolKit"];

force ace_repair_miscRepairRequiredItems = ["ToolKit"];

force ace_repair_repairDamageThreshold = 0.6;

force ace_repair_repairDamageThreshold_engineer = 0.4;

force ace_repair_wheelRepairRequiredItems = [];

ACE Magazine Repack

force force ace_magazinerepack_timePerAmmo = 1.5;

force force ace_magazinerepack_timePerBeltLink = 8;

force force ace_magazinerepack_timePerMagazine = 2;

ACE Map

force force ace_map_BFT_Enabled = false;

force ace_map_BFT_HideAiGroups = true;

force ace_map_BFT_Interval = 1;

force ace_map_BFT_ShowPlayerNames = false;

force ace_map_DefaultChannel = 1;

force force ace_map_mapGlow = true;

force force ace_map_mapIllumination = true;

force force ace_map_mapLimitZoom = false;

force force ace_map_mapShake = true;

force force ace_map_mapShowCursorCoordinates = false;

force force ace_markers_moveRestriction = 0;

ACE Map Gestures

ace_map_gestures_defaultColor = [1,0.88,0,0.7];

ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];

force ace_map_gestures_enabled = true;

force force ace_map_gestures_interval = 0.03;

force ace_map_gestures_maxRange = 7;

ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

ACE Map Tools

ace_maptools_drawStraightLines = true;

ace_maptools_rotateModifierKey = 1;

ACE Medical

force force ace_medical_ai_enabledFor = 2;

force force ace_medical_AIDamageThreshold = 1;

force force ace_medical_bleedingCoefficient = 0.2;

force ace_medical_blood_bloodLifetime = 900;

force ace_medical_blood_enabledFor = 2;

force ace_medical_blood_maxBloodObjects = 500;

force force ace_medical_fatalDamageSource = 0;

force force ace_medical_feedback_bloodVolumeEffectType = 0;

ace_medical_feedback_painEffectType = 1;

force force ace_medical_fractureChance = 0;

force force ace_medical_fractures = 0;

ace_medical_gui_enableActions = 0;

ace_medical_gui_enableMedicalMenu = 1;

ace_medical_gui_enableSelfActions = true;

force force ace_medical_gui_maxDistance = 3;

ace_medical_gui_openAfterTreatment = true;

force force ace_medical_ivFlowRate = 1;

force force ace_medical_limping = 1;

force force ace_medical_painCoefficient = 2;

force force ace_medical_playerDamageThreshold = 1.5;

force force ace_medical_spontaneousWakeUpChance = 0.15;

force force ace_medical_spontaneousWakeUpEpinephrineBoost = 2;

force force ace_medical_statemachine_AIUnconsciousness = false;

force ace_medical_statemachine_cardiacArrestTime = 1200;

force force ace_medical_statemachine_fatalInjuriesAI = 0;

force force ace_medical_statemachine_fatalInjuriesPlayer = 2;

force force ace_medical_treatment_advancedBandages = 2;

force force ace_medical_treatment_advancedDiagnose = true;

force force ace_medical_treatment_advancedMedication = true;

force force ace_medical_treatment_allowLitterCreation = true;

force force ace_medical_treatment_allowSelfIV = 1;

force force ace_medical_treatment_allowSelfPAK = 0;

force force ace_medical_treatment_allowSelfStitch = 0;

force force ace_medical_treatment_allowSharedEquipment = 1;

force force ace_medical_treatment_clearTraumaAfterBandage = false;

force ace_medical_treatment_consumePAK = 1;

force ace_medical_treatment_consumeSurgicalKit = 1;

force force ace_medical_treatment_convertItems = 0;

force force ace_medical_treatment_cprSuccessChance = 0.1;

ace_medical_treatment_holsterRequired = 0;

force ace_medical_treatment_litterCleanupDelay = 600;

force ace_medical_treatment_locationEpinephrine = 0;

force ace_medical_treatment_locationPAK = 3;

force force ace_medical_treatment_locationsBoostTraining = false;

force ace_medical_treatment_locationSurgicalKit = 3;

force ace_medical_treatment_maxLitterObjects = 500;

force ace_medical_treatment_medicEpinephrine = 0;

force ace_medical_treatment_medicIV = 1;

force ace_medical_treatment_medicPAK = 2;

force ace_medical_treatment_medicSurgicalKit = 1;

force force ace_medical_treatment_timeCoefficientPAK = 1.5;

ACE Name Tags

ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];

ace_nametags_nametagColorBlue = [0,0,1,1];

ace_nametags_nametagColorGreen = [0,1,0,1];

ace_nametags_nametagColorMain = [1,1,1,1];

ace_nametags_nametagColorRed = [1,0,0,1];

ace_nametags_nametagColorYellow = [1,1,0,1];

force force ace_nametags_playerNamesMaxAlpha = 0.8;

force force ace_nametags_playerNamesViewDistance = 8;

force force ace_nametags_showCursorTagForVehicles = false;

ace_nametags_showNamesForAI = false;

ace_nametags_showPlayerNames = 1;

ace_nametags_showPlayerRanks = true;

ace_nametags_showSoundWaves = 1;

ace_nametags_showVehicleCrewInfo = false;

ace_nametags_tagSize = 2;

ACE Nightvision

force force ace_nightvision_aimDownSightsBlur = 0.2;

force force ace_nightvision_disableNVGsWithSights = false;

force force ace_nightvision_effectScaling = 0.3;

force force ace_nightvision_fogScaling = 0.1;

force force ace_nightvision_noiseScaling = 0.15;

force force ace_nightvision_shutterEffects = true;

ACE Overheating

force force ace_overheating_displayTextOnJam = true;

force force ace_overheating_enabled = true;

force force ace_overheating_overheatingDispersion = true;

force force ace_overheating_showParticleEffects = true;

ace_overheating_showParticleEffectsForEveryone = true;

force force ace_overheating_unJamFailChance = 0.1;

force force ace_overheating_unJamOnreload = false;

ACE Pointing

force force ace_finger_enabled = true;

ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];

ace_finger_indicatorForSelf = true;

force force ace_finger_maxRange = 10;

ACE Pylons

force ace_pylons_enabledForZeus = true;

force ace_pylons_enabledFromAmmoTrucks = true;

force ace_pylons_rearmNewPylons = false;

force ace_pylons_requireEngineer = false;

force ace_pylons_requireToolkit = true;

force ace_pylons_searchDistance = 20;

force ace_pylons_timePerPylon = 10;

ACE Quick Mount

force ace_quickmount_distance = 3;

force ace_quickmount_enabled = true;

ace_quickmount_enableMenu = 3;

force force ace_quickmount_priority = 3;

force ace_quickmount_speed = 14;

ACE Respawn

force force ace_respawn_removeDeadBodiesDisconnected = true;

force ace_respawn_savePreDeathGear = false;

ACE Scopes

force force ace_scopes_correctZeroing = true;

force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;

force force ace_scopes_defaultZeroRange = 100;

force force ace_scopes_enabled = true;

force force ace_scopes_forceUseOfAdjustmentTurrets = false;

force force ace_scopes_overwriteZeroRange = false;

force force ace_scopes_simplifiedZeroing = false;

ace_scopes_useLegacyUI = false;

force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;

force force ace_scopes_zeroReferenceHumidity = 0;

force force ace_scopes_zeroReferenceTemperature = 15;

ACE Spectator

force ace_spectator_enableAI = true;

ace_spectator_maxFollowDistance = 5;

force ace_spectator_restrictModes = 0;

force ace_spectator_restrictVisions = 0;

ACE Switch Units

force force ace_switchunits_enableSafeZone = false;

force force ace_switchunits_enableSwitchUnits = false;

force force ace_switchunits_safeZoneRadius = 100;

force force ace_switchunits_switchToCivilian = false;

force force ace_switchunits_switchToEast = false;

force force ace_switchunits_switchToIndependent = false;

force force ace_switchunits_switchToWest = false;

ACE Uncategorized

force ace_fastroping_requireRopeItems = false;

force force ace_gforces_enabledFor = 2;

force force ace_hitreactions_minDamageToTrigger = 0.1;

ace_inventory_inventoryDisplaySize = 0;

force force ace_laser_dispersionCount = 2;

force force ace_microdagr_mapDataAvailable = 2;

force force ace_microdagr_waypointPrecision = 3;

ace_optionsmenu_showNewsOnMainMenu = true;

force force ace_overpressure_distanceCoefficient = 1;

ace_tagging_quickTag = 1;

ACE User Interface

force force ace_ui_allowSelectiveUI = true;

force force ace_ui_ammoCount = false;

ace_ui_ammoType = true;

ace_ui_commandMenu = true;

ace_ui_firingMode = true;

force force ace_ui_groupBar = false;

ace_ui_gunnerAmmoCount = true;

ace_ui_gunnerAmmoType = true;

ace_ui_gunnerFiringMode = true;

ace_ui_gunnerLaunchableCount = true;

ace_ui_gunnerLaunchableName = true;

ace_ui_gunnerMagCount = true;

ace_ui_gunnerWeaponLowerInfoBackground = true;

ace_ui_gunnerWeaponName = true;

ace_ui_gunnerWeaponNameBackground = true;

ace_ui_gunnerZeroing = true;

ace_ui_magCount = true;

ace_ui_soldierVehicleWeaponInfo = true;

ace_ui_staminaBar = true;

ace_ui_stance = true;

ace_ui_throwableCount = true;

ace_ui_throwableName = true;

ace_ui_vehicleAltitude = true;

ace_ui_vehicleCompass = true;

ace_ui_vehicleDamage = true;

ace_ui_vehicleFuelBar = true;

ace_ui_vehicleInfoBackground = true;

ace_ui_vehicleName = true;

ace_ui_vehicleNameBackground = true;

ace_ui_vehicleRadar = true;

ace_ui_vehicleSpeed = true;

ace_ui_weaponLowerInfoBackground = true;

ace_ui_weaponName = true;

ace_ui_weaponNameBackground = true;

ace_ui_zeroing = true;

ACE Vehicle Lock

force ace_vehiclelock_defaultLockpickStrength = 10;

force ace_vehiclelock_lockVehicleInventory = true;

force ace_vehiclelock_vehicleStartingLockState = 0;

ACE Vehicles

ace_vehicles_hideEjectAction = true;

force ace_vehicles_keepEngineRunning = false;

ACE View Distance Limiter

force force ace_viewdistance_enabled = true;

force ace_viewdistance_limitViewDistance = 10000;

ace_viewdistance_objectViewDistanceCoeff = 0;

ace_viewdistance_viewDistanceAirVehicle = 0;

ace_viewdistance_viewDistanceLandVehicle = 0;

ace_viewdistance_viewDistanceOnFoot = 0;

ACE Weapons

ace_common_persistentLaserEnabled = true;

force force ace_laserpointer_enabled = true;

ace_reload_displayText = true;

ace_reload_showCheckAmmoSelf = false;

ace_weaponselect_displayText = true;

ACE Weather

force ace_weather_enabled = false;

ace_weather_showCheckAirTemperature = true;

force ace_weather_updateInterval = 60;

force ace_weather_windSimulation = false;

ACE Wind Deflection

force force ace_winddeflection_enabled = true;

force force ace_winddeflection_simulationInterval = 0.05;

force force ace_winddeflection_vehicleEnabled = true;

ACE Zeus

force force ace_zeus_autoAddObjects = true;

force force ace_zeus_canCreateZeus = -1;

force force ace_zeus_radioOrdnance = false;

force force ace_zeus_remoteWind = false;

force force ace_zeus_revealMines = 0;

force force ace_zeus_zeusAscension = false;

force force ace_zeus_zeusBird = false;

ACEX Field Rations

force acex_field_rations_affectAdvancedFatigue = true;

force acex_field_rations_enabled = false;

acex_field_rations_hudShowLevel = 0;

acex_field_rations_hudTransparency = -1;

acex_field_rations_hudType = 0;

force acex_field_rations_hungerSatiated = 1;

force acex_field_rations_terrainObjectActions = true;

force acex_field_rations_thirstQuenched = 1;

force acex_field_rations_timeWithoutFood = 2;

force acex_field_rations_timeWithoutWater = 2;

force acex_field_rations_waterSourceActions = 2;

ACEX Fortify

acex_fortify_settingHint = 2;

ACEX Headless

force acex_headless_delay = 15;

force acex_headless_enabled = false;

force acex_headless_endMission = 2;

force acex_headless_log = false;

force acex_headless_transferLoadout = 0;

ACEX Sitting

force force acex_sitting_enable = true;

ACEX View Restriction

force force acex_viewrestriction_mode = 1;

force force acex_viewrestriction_modeSelectiveAir = 1;

force force acex_viewrestriction_modeSelectiveFoot = 1;

force force acex_viewrestriction_modeSelectiveLand = 1;

force force acex_viewrestriction_modeSelectiveSea = 1;

acex_viewrestriction_preserveView = false;

ACEX Volume

acex_volume_enabled = true;

acex_volume_fadeDelay = 1;

acex_volume_lowerInVehicles = true;

acex_volume_reduction = 5;

acex_volume_remindIfLowered = false;

acex_volume_showNotification = true;

Achilles - Available Factions

Achilles_var_BLU_CTRG_F = true;

Achilles_var_BLU_F = true;

Achilles_var_BLU_G_F = true;

Achilles_var_BLU_GEN_F = true;

Achilles_var_BLU_T_F = true;

Achilles_var_BLU_W_F = true;

Achilles_var_BWA3_Faction_Fleck = true;

Achilles_var_BWA3_Faction_Multi = true;

Achilles_var_BWA3_Faction_Tropen = true;

Achilles_var_CFP_B_AFARMY = true;

Achilles_var_CFP_B_AFGPOLICE = true;

Achilles_var_CFP_B_CAF = true;

Achilles_var_CFP_B_CDF_SNW = true;

Achilles_var_CFP_B_CZARMY_WDL = true;

Achilles_var_CFP_B_DEARMY_WDL = true;

Achilles_var_CFP_B_GBARMY_WDL = true;

Achilles_var_CFP_B_ILIDF = true;

Achilles_var_CFP_B_IQARMY = true;

Achilles_var_CFP_B_IQPOLICE = true;

Achilles_var_CFP_B_KEARMY = true;

Achilles_var_CFP_B_MLARMY = true;

Achilles_var_CFP_B_NAARMY = true;

Achilles_var_CFP_B_PESH = true;

Achilles_var_CFP_B_UGARMY = true;

Achilles_var_CFP_B_USARMY_1991_DES = true;

Achilles_var_CFP_B_USARMY_1991_WDL = true;

Achilles_var_CFP_B_USARMY_2003_DES = true;

Achilles_var_CFP_B_USARMY_2003_WDL = true;

Achilles_var_CFP_B_USARMY_WDL = true;

Achilles_var_CFP_B_USCIA = true;

Achilles_var_CFP_B_USMC_DES = true;

Achilles_var_CFP_B_USRANGERS_WDL = true;

Achilles_var_CFP_B_USSEALS_DES = true;

Achilles_var_CFP_B_USSEALS_WDL = true;

Achilles_var_CFP_B_YPG = true;

Achilles_var_CFP_C_AFG = true;

Achilles_var_CFP_C_AFRCHRISTIAN = true;

Achilles_var_CFP_C_AFRISLAMIC = true;

Achilles_var_CFP_C_ASIA = true;

Achilles_var_CFP_C_ME = true;

Achilles_var_CFP_I_ALNUSRA = true;

Achilles_var_CFP_I_IS = true;

Achilles_var_CFP_I_SDRebels = true;

Achilles_var_CFP_I_SDRebelsrf = true;

Achilles_var_CFP_I_SSArmy = true;

Achilles_var_CFP_I_TUAREG = true;

Achilles_var_CFP_I_WestUltra = true;

Achilles_var_CFP_O_ABUSAYYAF = true;

Achilles_var_CFP_O_ALQAEDA = true;

Achilles_var_CFP_O_ALSHABAAB = true;

Achilles_var_CFP_O_ANSARALLAH = true;

Achilles_var_CFP_O_BOKOHARAM = true;

Achilles_var_CFP_O_CFRebels = true;

Achilles_var_CFP_O_CHDKZ_SNW = true;

Achilles_var_CFP_O_HAMAS = true;

Achilles_var_CFP_O_HEZBOLLAH = true;

Achilles_var_CFP_O_IQARMY = true;

Achilles_var_CFP_O_IRARMY = true;

Achilles_var_CFP_O_IS = true;

Achilles_var_CFP_O_NKARMY = true;

Achilles_var_CFP_O_RUARMY_DES = true;

Achilles_var_CFP_O_RUMVD = true;

Achilles_var_CFP_O_SDARMY = true;

Achilles_var_CFP_O_SDMilitia = true;

Achilles_var_CFP_O_SOREBEL = true;

Achilles_var_CFP_O_SSREBELS = true;

Achilles_var_CFP_O_SYARMY = true;

Achilles_var_CFP_O_TBAN = true;

Achilles_var_CIV_F = true;

Achilles_var_CIV_F_AFRICA = true;

Achilles_var_CIV_F_ASIA = true;

Achilles_var_CIV_F_EUROPE = true;

Achilles_var_CIV_F_TANOA = true;

Achilles_var_CIV_IDAP_F = true;

Achilles_var_CUP_B_CDF = true;

Achilles_var_CUP_B_CZ = true;

Achilles_var_CUP_B_GB = true;

Achilles_var_CUP_B_GER = true;

Achilles_var_CUP_B_HIL = true;

Achilles_var_CUP_B_RNZN = true;

Achilles_var_CUP_B_US = true;

Achilles_var_CUP_B_US_Army = true;

Achilles_var_CUP_B_USMC = true;

Achilles_var_CUP_C_CHERNARUS = true;

Achilles_var_CUP_C_RU = true;

Achilles_var_CUP_C_SAHRANI = true;

Achilles_var_CUP_C_Special = true;

Achilles_var_CUP_C_TK = true;

Achilles_var_CUP_I_NAPA = true;

Achilles_var_CUP_I_PMC_ION = true;

Achilles_var_CUP_I_RACS = true;

Achilles_var_CUP_I_TK_GUE = true;

Achilles_var_CUP_I_UN = true;

Achilles_var_CUP_O_ChDKZ = true;

Achilles_var_CUP_O_RU = true;

Achilles_var_CUP_O_SLA = true;

Achilles_var_CUP_O_TK = true;

Achilles_var_CUP_O_TK_MILITIA = true;

Achilles_var_FIR_AWS_ENEMY_F = true;

Achilles_var_FIR_AWS_FRND_F = true;

Achilles_var_IND_C_F = true;

Achilles_var_IND_E_F = true;

Achilles_var_IND_F = true;

Achilles_var_IND_G_F = true;

Achilles_var_IND_L_F = true;

Achilles_var_Interactive_F = true;

Achilles_var_MNP_I_Units = true;

Achilles_var_MNP_O_Units = true;

Achilles_var_MNP_Units_BLU = true;

Achilles_var_OPF_F = true;

Achilles_var_OPF_G_F = true;

Achilles_var_OPF_GEN_F = true;

Achilles_var_OPF_R_F = true;

Achilles_var_OPF_T_F = true;

Achilles_var_OPF_V_F = true;

Achilles_var_Virtual_F = true;

Achilles - Available Modules

Achilles_var_Achilles_ACE_Heal_Module = true;

Achilles_var_Achilles_ACE_ImmersiveHeal_Module = true;

Achilles_var_Achilles_ACE_Injury_Module = true;

Achilles_var_Achilles_AddECM_Module = true;

Achilles_var_Achilles_Animation_Module = true;

Achilles_var_Achilles_Attach_To_Module = true;

Achilles_var_Achilles_Bind_Variable_Module = true;

Achilles_var_Achilles_Buildings_Destroy_Module = true;

Achilles_var_Achilles_Buildings_LockDoors_Module = true;

Achilles_var_Achilles_Buildings_ToggleLight_Module = true;

Achilles_var_Achilles_CAS_Module = true;

Achilles_var_Achilles_Change_Ability_Module = true;

Achilles_var_Achilles_Change_Altitude_Module = true;

Achilles_var_Achilles_Chatter_Module = true;

Achilles_var_Achilles_Create_Universal_Target_Module = true;

Achilles_var_Achilles_DevTools_FunctionViewer = true;

Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;

Achilles_var_Achilles_DevTools_ShowInConfig = true;

Achilles_var_Achilles_Earthquake_Module = true;

Achilles_var_Achilles_Hide_Objects_Module = true;

Achilles_var_Achilles_IED_Module = true;

Achilles_var_Achilles_Make_Invincible_Module = true;

Achilles_var_Achilles_Module_Arsenal_AddFull = true;

Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;

Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;

Achilles_var_Achilles_Module_Arsenal_Paste = true;

Achilles_var_Achilles_Module_Arsenal_Remove = true;

Achilles_var_Achilles_Module_Change_Side_Relations = true;

Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;

Achilles_var_Achilles_Module_FireSupport_CASBomb = true;

Achilles_var_Achilles_Module_FireSupport_CASGun = true;

Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;

Achilles_var_Achilles_Module_FireSupport_CASMissile = true;

Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;

Achilles_var_Achilles_Module_Player_Set_Frequencies = true;

Achilles_var_Achilles_Module_Rotation = true;

Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;

Achilles_var_Achilles_Module_Spawn_Carrier = true;

Achilles_var_Achilles_Module_Spawn_Destroyer = true;

Achilles_var_Achilles_Module_Spawn_Effects = true;

Achilles_var_Achilles_Module_Spawn_Explosives = true;

Achilles_var_Achilles_Module_Spawn_Intel = true;

Achilles_var_Achilles_Module_Supply_Drop = true;

Achilles_var_Achilles_Module_Zeus_AssignZeus = true;

Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;

Achilles_var_Achilles_Nuke_Module = true;

Achilles_var_Achilles_Patrol_Module = true;

Achilles_var_Achilles_Set_Date_Module = true;

Achilles_var_Achilles_Set_Height_Module = true;

Achilles_var_Achilles_Set_Weather_Module = true;

Achilles_var_Achilles_Sit_On_Chair_Module = true;

Achilles_var_Achilles_SuicideBomber_Module = true;

Achilles_var_Achilles_Suppressive_Fire_Module = true;

Achilles_var_Achilles_SurrenderUnit_Module = true;

Achilles_var_Achilles_Toggle_Simulation_Module = true;

Achilles_var_Achilles_Transfer_Ownership_Module = true;

Achilles_var_Ares_Artillery_Fire_Mission_Module = true;

Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;

Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;

Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;

Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;

Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;

Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;

Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;

Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;

Achilles_var_Ares_Module_Equipment_Turret_Optics = true;

Achilles_var_Ares_Module_Player_Change_Player_Side = true;

Achilles_var_Ares_Module_Player_Create_Teleporter = true;

Achilles_var_Ares_Module_Player_Teleport = true;

Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;

Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;

Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;

Achilles_var_Ares_Module_Spawn_Submarine = true;

Achilles_var_Ares_Module_Spawn_Trawler = true;

Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;

Achilles_var_Ares_Module_Zeus_Hint = true;

Achilles_var_Ares_Module_Zeus_Switch_Side = true;

Achilles_var_Ares_Module_Zeus_Visibility = true;

Achilles_var_ModulePunishment_F = true;

Achilles - Curator Vision Modes

achilles_curator_vision_blackhot = false;

achilles_curator_vision_blackhotgreencold = false;

achilles_curator_vision_blackhotredcold = false;

achilles_curator_vision_greenhotcold = false;

achilles_curator_vision_nvg = true;

achilles_curator_vision_redgreen = false;

achilles_curator_vision_redhot = false;

achilles_curator_vision_whitehot = true;

achilles_curator_vision_whitehotredcold = false;

Achilles - Debug

Achilles_Debug_Output_Enabled = false;

Achilles - Module Defaults

Achilles_var_setRadioFrequenciesLR_Default = "50";

Achilles_var_setRadioFrequenciesSR_Default = "150";

Achilles - User Interface

Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";

Achilles_var_moduleTreeCollapse = true;

Achilles_var_moduleTreeDLC = true;

Achilles_var_moduleTreeHelmet = false;

Achilles_var_moduleTreeSearchPatch = false;

AI

force cfp_autoEquipNVG = true;

Bundeswehr

BWA3_Leopard_ClocknumbersDir_Commander = false;

BWA3_NaviPad_showMembers = false;

BWA3_Puma_ClocknumbersDir_Commander = false;

BWA3_Puma_ClocknumbersDir_Gunner = false;

CBA UI

cba_ui_notifyLifetime = 4;

cba_ui_StorePasswords = 1;

CBA Weapons

cba_disposable_dropUsedLauncher = 2;

force cba_disposable_replaceDisposableLauncher = true;

cba_events_repetitionMode = 1;

cba_optics_usePipOptics = true;

CUP

CUP_Vehicles_PreventBarrelClip = true;

GRAD Trenches

force force grad_trenches_functions_allowBigEnvelope = true;

force force grad_trenches_functions_allowCamouflage = true;

force force grad_trenches_functions_allowDigging = true;

force force grad_trenches_functions_allowGiantEnvelope = true;

force force grad_trenches_functions_allowShortEnvelope = true;

force force grad_trenches_functions_allowSmallEnvelope = true;

force force grad_trenches_functions_allowVehicleEnvelope = true;

force force grad_trenches_functions_allowLongEnvelope = true;

force force grad_trenches_functions_bigEnvelopeDigTime = 120;

force force grad_trenches_functions_buildFatigueFactor = 0.895;

force force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;

force force grad_trenches_functions_enableAutomaticFilePath = false;

force force grad_trenches_functions_giantEnvelopeDigTime = 150;

force force grad_trenches_functions_shortEnvelopeDigTime = 90;

force force grad_trenches_functions_smallEnvelopeDigTime = 90;

force force grad_trenches_functions_stopBuildingAtFatigueMax = true;

force force grad_trenches_functions_vehicleEnvelopeDigTime = 180;

force force grad_trenches_functions_LongEnvelopeDigTime = 150;

ITC Land

force ITC_LAND_CIWS = true;

Laxemann Immerse

force force L_Immerse_exShake = true;

force force L_Immerse_force = true;

force force L_Immerse_recoil = true;

force force L_Immerse_twitch = true;

NIArms

force niarms_accswitch = true;

force force niarms_magSwitch = true;

R_Unfold

force r_unfold_amg_restriction = false;

TFAR - Clientside settings

TFAR_default_radioVolume = 6;

TFAR_intercomDucking = 0.2;

TFAR_intercomVolume = 0.1;

TFAR_moveWhileTabbedOut = false;

TFAR_oldVolumeHint = true;

TFAR_pluginTimeout = 10;

TFAR_PosUpdateMode = 0.1;

TFAR_showChannelChangedHint = true;

TFAR_ShowDiaryRecord = true;

TFAR_showTransmittingHint = true;

TFAR_ShowVolumeHUD = false;

TFAR_tangentReleaseDelay = 0;

TFAR_VolumeHudTransparency = 0;

TFAR_volumeModifier_forceSpeech = false;

TFAR - Global settings

force force TFAR_AICanHearPlayer = true;

force force TFAR_AICanHearSpeaker = true;

force TFAR_allowDebugging = true;

TFAR_curatorCamEars = false;

force TFAR_defaultIntercomSlot = 0;

force force TFAR_enableIntercom = true;

force TFAR_experimentalVehicleIsolation = true;

force force TFAR_fullDuplex = true;

force force TFAR_giveLongRangeRadioToGroupLeaders = false;

force force TFAR_giveMicroDagrToSoldier = false;

force force TFAR_givePersonalRadioToRegularSoldier = false;

force TFAR_globalRadioRangeCoef = 1;

force force TFAR_instantiate_instantiateAtBriefing = false;

TFAR_noAutomoveSpectator = false;

force force TFAR_objectInterceptionEnabled = true;

force TFAR_objectInterceptionStrength = 400;

force tfar_radiocode_east = "_opfor";

force tfar_radiocode_independent = "_independent";

force tfar_radiocode_west = "_bluefor";

force force tfar_radioCodesDisabled = false;

force TFAR_SameLRFrequenciesForSide = false;

force TFAR_SameSRFrequenciesForSide = false;

force TFAR_setting_defaultFrequencies_lr_east = "";

force TFAR_setting_defaultFrequencies_lr_independent = "";

force TFAR_setting_defaultFrequencies_lr_west = "";

force TFAR_setting_defaultFrequencies_sr_east = "";

force TFAR_setting_defaultFrequencies_sr_independent = "";

force TFAR_setting_defaultFrequencies_sr_west = "";

force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";

force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";

force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";

force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";

force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";

force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";

force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";

force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";

force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";

force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_fadak";

force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc148jem";

force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";

force force TFAR_spectatorCanHearEnemyUnits = true;

force force TFAR_spectatorCanHearFriendlies = true;

force force TFAR_takingRadio = 2;

force force TFAR_Teamspeak_Channel_Name = "LaufendeMission";

force force TFAR_Teamspeak_Channel_Password = "130";

force force tfar_terrain_interception_coefficient = 7;

force TFAR_voiceCone = true;