Modulvorgaben: Unterschied zwischen den Versionen

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== Serverseitig gesetzt ==
 
== Serverseitig gesetzt ==
Nachfolgende Einstellungen werden serverseitig automatisch gesetzt. Diese können zum Teil vom Client in den <code>Einstellungen -> Addon Options</code> oder vom Missionsbauer per <code>cba_settings.sqf</code> abgeändert werden.  
+
Nachfolgende Einstellungen werden serverseitig automatisch gesetzt. Diese können zum Teil vom Client in den Einstellungen -> Addon Options oder vom Missionsbauer per cba_settings.sqf abgeändert werden.  
Einträge mit einem <code>force</code> überschreiben die Einstellungen des Clients, können aber vom Missionsbauer überschrieben werden.
+
Einträge mit einem force überschreiben die Einstellungen des Clients, können aber vom Missionsbauer überschrieben werden.
Einträge mit einem <code>force force</code> können weder vom Client noch dem Missionsbauer geändert werden.
+
Einträge mit einem force force können weder vom Client noch dem Missionsbauer geändert werden.
Einträge ohne <code>force</code>/<code>force force</code> können vom Client und Missionsbauer überschrieben werden.
+
Einträge ohne force/force force können vom Client und Missionsbauer überschrieben werden.
  
 
'''// ACE Allgemein'''
 
'''// ACE Allgemein'''
Zeile 1.495: Zeile 1.495:
 
force ace_vehiclelock_lockVehicleInventory = true;
 
force ace_vehiclelock_lockVehicleInventory = true;
  
force ace_vehiclelock_vehicleStartingLockState = -1; // -1 = default, 0 = As is, 1 = Locked, 2 = Unlocked
+
force ace_vehiclelock_vehicleStartingLockState = -1; <code>// -1 = default, 0 = As is, 1 = Locked, 2 = Unlocked</code>
  
 
'''// ACE Fingerzeig'''
 
'''// ACE Fingerzeig'''
Zeile 1.513: Zeile 1.513:
 
force ace_captives_allowSurrender = true;
 
force ace_captives_allowSurrender = true;
  
force ace_captives_requireSurrender = 1; // 0 = Disabled, 1 = Surrendering only, 2 = Surrender or no weapon
+
force ace_captives_requireSurrender = 1; <code>// 0 = Disabled, 1 = Surrendering only, 2 = Surrender or no weapon</code>
  
 
force ace_captives_requireSurrenderAi = false;
 
force ace_captives_requireSurrenderAi = false;
Zeile 1.641: Zeile 1.641:
 
force ace_cargo_paradropTimeCoefficent = 2.5;
 
force ace_cargo_paradropTimeCoefficent = 2.5;
  
force ace_rearm_level = 2; // 0 = Entire Vehicle, 1 = Entire Magazine, 2 = Based on Caliber
+
force ace_rearm_level = 2; <code>// 0 = Entire Vehicle, 1 = Entire Magazine, 2 = Based on Caliber</code>
  
force ace_rearm_supply = 0; // 0 = Unlimited Ammo, 1 = Limtied Ammo based on Caliber, 2 = Only Specific Magazines
+
force ace_rearm_supply = 0; <code>// 0 = Unlimited Ammo, 1 = Limtied Ammo based on Caliber, 2 = Only Specific Magazines</code>
  
 
force ace_refuel_hoseLength = 25;
 
force ace_refuel_hoseLength = 25;
Zeile 1.653: Zeile 1.653:
 
force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
 
force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  
force ace_repair_consumeItem_toolKit = 0; // Consume Toolkit on use: 0 = no, 1 = yes
+
force ace_repair_consumeItem_toolKit = 0; <code>// Consume Toolkit on use: 0 = no, 1 = yes</code>
  
 
ace_repair_displayTextOnRepair = true;
 
ace_repair_displayTextOnRepair = true;
  
force ace_repair_engineerSetting_fullRepair = 1; // Who can full repair: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer
+
force ace_repair_engineerSetting_fullRepair = 1; <code>// Who can full repair: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer</code>
  
force ace_repair_engineerSetting_repair = 1; // Who can repair: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer
+
force ace_repair_engineerSetting_repair = 1; <code>// Who can repair: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer</code>
  
force force ace_repair_engineerSetting_wheel = 0; // Who can remove wheels: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer
+
force force ace_repair_engineerSetting_wheel = 0; <code>// Who can remove wheels: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer</code>
  
force ace_repair_fullRepairLocation = 3; // 0 = anywhere, 1 = Repair Vehicle, 2 = Repair Facilty, 3 = Facility or Vehicle, 4 = disabled
+
force ace_repair_fullRepairLocation = 3; <code>// 0 = anywhere, 1 = Repair Vehicle, 2 = Repair Facilty, 3 = Facility or Vehicle, 4 = disabled</code>
  
force ace_repair_repairDamageThreshold = 0.6; // Damage that can be repaired with a toolkit
+
force ace_repair_repairDamageThreshold = 0.6; <code>// Damage that can be repaired with a toolkit</code>
  
force ace_repair_repairDamageThreshold_engineer = 0.4; // Damage that can be repaired by an engineer
+
force ace_repair_repairDamageThreshold_engineer = 0.4; <code>// Damage that can be repaired by an engineer</code>
  
force ace_repair_wheelRepairRequiredItems = 1; // 0 = None, 1 = Toolkit
+
force ace_repair_wheelRepairRequiredItems = 1; <code>// 0 = None, 1 = Toolkit</code>
  
 
'''// ACE Magazine Repack'''
 
'''// ACE Magazine Repack'''
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'''// ACE Sanitäter'''
 
'''// ACE Sanitäter'''
  
force force ace_medical_ai_enabledFor = 2; //ACE Medical System nur für: 1 Spieler, 2 Spieler und AI
+
force force ace_medical_ai_enabledFor = 2; <code>//ACE Medical System nur für: 1 Spieler, 2 Spieler und AI</code>
  
force ace_medical_AIDamageThreshold = 1; //Float Wert
+
force ace_medical_AIDamageThreshold = 1; <code>//Float Wert</code>
  
 
force ace_medical_allowLitterCreation = true;
 
force ace_medical_allowLitterCreation = true;
Zeile 1.709: Zeile 1.709:
 
force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
 
force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  
force ace_medical_amountOfReviveLives = -1; // 0 or  -1 = Disabled
+
force ace_medical_amountOfReviveLives = -1; <code>// 0 or  -1 = Disabled</code>
  
force ace_medical_bleedingCoefficient = 1; // Float Wert
+
force ace_medical_bleedingCoefficient = 1; <code>// Float Wert</code>
  
force ace_medical_blood_enabledFor = 2; // 0 = Disabled, 1 = Player only, 2 = Player and AI
+
force ace_medical_blood_enabledFor = 2; <code>// 0 = Disabled, 1 = Player only, 2 = Player and AI</code>
  
force ace_medical_consumeItem_PAK = 1; // 0 = Disabled, 1 = Enabled
+
force ace_medical_consumeItem_PAK = 1; <code>// 0 = Disabled, 1 = Enabled</code>
  
force ace_medical_consumeItem_SurgicalKit = 1; // 0 = Disabled, 1 = Enabled
+
force ace_medical_consumeItem_SurgicalKit = 1; <code>// 0 = Disabled, 1 = Enabled</code>
  
force ace_medical_convertItems = 0; // 0 = Enabled, 1 = Remove Vanilla Items, 2 = Disabled
+
force ace_medical_convertItems = 0; <code>// 0 = Enabled, 1 = Remove Vanilla Items, 2 = Disabled</code>
  
force force ace_medical_delayUnconCaptive = 3; //Integer
+
force force ace_medical_delayUnconCaptive = 3; <code>//Integer</code>
  
 
force ace_medical_enableAdvancedWounds = true;
 
force ace_medical_enableAdvancedWounds = true;
  
force force ace_medical_enableFor = 0; // 0 = Disabled, 1 = Server and HC, 2 = Enabled
+
force force ace_medical_enableFor = 0; <code>// 0 = Disabled, 1 = Server and HC, 2 = Enabled</code>
  
 
force force ace_medical_enableOverdosing = true;
 
force force ace_medical_enableOverdosing = true;
  
force ace_medical_enableRevive = 1; // 0 = Disabled, 1 = Player only, 2 = Player and AI
+
force ace_medical_enableRevive = 1; <code>// 0 = Disabled, 1 = Player only, 2 = Player and AI</code>
  
 
force ace_medical_enableScreams = true;
 
force ace_medical_enableScreams = true;
  
force ace_medical_enableUnconsciousnessAI = 0; // 0 = Disabled, 1 = 50/50, 2 = Enabled
+
force ace_medical_enableUnconsciousnessAI = 0; <code>// 0 = Disabled, 1 = 50/50, 2 = Enabled</code>
  
 
force ace_medical_enableVehicleCrashes = true;
 
force ace_medical_enableVehicleCrashes = true;
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force force ace_medical_keepLocalSettingsSynced = true;
 
force force ace_medical_keepLocalSettingsSynced = true;
  
force ace_medical_level = 2; // 0 = Disabled, 1 = Basic, 2 = Advanced
+
force ace_medical_level = 2; <code>// 0 = Disabled, 1 = Basic, 2 = Advanced</code>
  
 
force ace_medical_litterCleanUpDelay = 180;
 
force ace_medical_litterCleanUpDelay = 180;
  
force ace_medical_litterSimulationDetail = 3; // 0 = Off, 1 = Low, 2 = Medium, 3 = High, 4 = Ultra
+
force ace_medical_litterSimulationDetail = 3; <code>// 0 = Off, 1 = Low, 2 = Medium, 3 = High, 4 = Ultra</code>
  
 
force ace_medical_maxReviveTime = 1800;
 
force ace_medical_maxReviveTime = 1800;
  
force ace_medical_medicSetting = 2; // 0 = Disabled, 1 = Normal, 2 = Advanced
+
force ace_medical_medicSetting = 2; <code>// 0 = Disabled, 1 = Normal, 2 = Advanced</code>
  
force ace_medical_medicSetting_basicEpi = 1; // 0 = anyone, 1 = Medic only, 2 = Doctor only
+
force ace_medical_medicSetting_basicEpi = 1; <code>// 0 = anyone, 1 = Medic only, 2 = Doctor only</code>
  
force ace_medical_medicSetting_PAK = 1; // 0 = anyone, 1 = Medic only, 2 = Doctor only
+
force ace_medical_medicSetting_PAK = 1; <code>// 0 = anyone, 1 = Medic only, 2 = Doctor only</code>
  
force ace_medical_medicSetting_SurgicalKit = 1; // 0 = anyone, 1 = Medic only, 2 = Doctor only
+
force ace_medical_medicSetting_SurgicalKit = 1; <code>// 0 = anyone, 1 = Medic only, 2 = Doctor only</code>
  
force force ace_medical_menu_allow = 1; // 0 = Disabled, 1 = Enabled, 2 = Vehicles Only
+
force force ace_medical_menu_allow = 1; <code>// 0 = Disabled, 1 = Enabled, 2 = Vehicles Only</code>
  
force force ace_medical_menu_maxRange = 3; // Float Wert
+
force force ace_medical_menu_maxRange = 3; <code>// Float Wert</code>
  
 
force force ace_medical_menu_openAfterTreatment = true;
 
force force ace_medical_menu_openAfterTreatment = true;
  
force force ace_medical_menu_useMenu = 1;// 0 = Disabled, 1 = Enabled, 2 = Vehicles Only
+
force force ace_medical_menu_useMenu = 1;<code>// 0 = Disabled, 1 = Enabled, 2 = Vehicles Only</code>
  
ace_medical_menuTypeStyle = 0; // 0 = 3D Selection, 1 = Radial, 2 = Disabled
+
ace_medical_menuTypeStyle = 0; <code>// 0 = 3D Selection, 1 = Radial, 2 = Disabled</code>
  
 
ace_medical_menuTypeStyleSelf = true;
 
ace_medical_menuTypeStyleSelf = true;
Zeile 1.773: Zeile 1.773:
 
force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
 
force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  
force ace_medical_painCoefficient = 1; // Float Wert
+
force ace_medical_painCoefficient = 1; <code>// Float Wert</code>
  
ace_medical_painEffectType = 1; // 0 = Color Flashing, 1 = Chromatic Aberration
+
ace_medical_painEffectType = 1; <code>// 0 = Color Flashing, 1 = Chromatic Aberration</code>
  
 
force force ace_medical_painIsOnlySuppressed = true;
 
force force ace_medical_painIsOnlySuppressed = true;
  
force ace_medical_playerDamageThreshold = 1; // Float Wert
+
force ace_medical_playerDamageThreshold = 1; <code>// Float Wert</code>
  
 
force ace_medical_preventInstaDeath = true;
 
force ace_medical_preventInstaDeath = true;
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force ace_medical_remoteControlledAI = true;
 
force ace_medical_remoteControlledAI = true;
  
force ace_medical_useCondition_PAK = 1;  // 0 = anytime, 1 = stable
+
force ace_medical_useCondition_PAK = 1;  <code>// 0 = anytime, 1 = stable</code>
  
force ace_medical_useCondition_SurgicalKit = 0; // 0 = anytime, 1 = stable
+
force ace_medical_useCondition_SurgicalKit = 0; <code>// 0 = anytime, 1 = stable</code>
  
force ace_medical_useLocation_basicEpi = 0;  // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled
+
force ace_medical_useLocation_basicEpi = 0;  <code>// 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled</code>
  
force ace_medical_useLocation_PAK = 3; // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled
+
force ace_medical_useLocation_PAK = 3; <code>// 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled</code>
  
force ace_medical_useLocation_SurgicalKit = 0;  // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled
+
force ace_medical_useLocation_SurgicalKit = 0;  <code>// 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled</code>
  
 
'''// ACE Schnellzugang'''
 
'''// ACE Schnellzugang'''
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'''// ACE Sprengstoffe'''
 
'''// ACE Sprengstoffe'''
  
force force ace_explosives_explodeOnDefuse = true; //only for
+
force force ace_explosives_explodeOnDefuse = true; <code>//only for some explosives</code>
  
 
force force ace_explosives_punishNonSpecialists = true;
 
force force ace_explosives_punishNonSpecialists = true;
Zeile 1.851: Zeile 1.851:
 
force ace_fastroping_requireRopeItems = false;
 
force ace_fastroping_requireRopeItems = false;
  
force force ace_gforces_enabledFor = 2; // 0 = DIsabled, 1 = Only Aircraft, 2 = Disabled
+
force force ace_gforces_enabledFor = 2; <code>// 0 = DIsabled, 1 = Only Aircraft, 2 = Disabled</code>
  
 
force force ace_hitreactions_minDamageToTrigger = 0.1;
 
force force ace_hitreactions_minDamageToTrigger = 0.1;
  
ace_inventory_inventoryDisplaySize = 0; // 0 = normal, 1 = large, 2 = very large
+
ace_inventory_inventoryDisplaySize = 0; <code>// 0 = normal, 1 = large, 2 = very large</code>
  
 
force force ace_laser_dispersionCount = 2;
 
force force ace_laser_dispersionCount = 2;
  
force force ace_microdagr_mapDataAvailable = 2; // 0 = none, 1 = topographical map + roads, 2 = Full Satellite + Buildings
+
force force ace_microdagr_mapDataAvailable = 2; <code>// 0 = none, 1 = topographical map + roads, 2 = Full Satellite + Buildings</code>
  
force force ace_microdagr_waypointPrecision = 3; // 1 = 100m, 2 = 10m, 3 = 1m
+
force force ace_microdagr_waypointPrecision = 3; <code>// 1 = 100m, 2 = 10m, 3 = 1m</code>
  
 
ace_optionsmenu_showNewsOnMainMenu = true;
 
ace_optionsmenu_showNewsOnMainMenu = true;
Zeile 2.345: Zeile 2.345:
 
force force adv_aceCPR_maxTime = 1800;
 
force force adv_aceCPR_maxTime = 1800;
  
force adv_aceCPR_useLocation_AED = 3; // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facilities, 3 = Vehicles and Facilities
+
force adv_aceCPR_useLocation_AED = 3; <code>// 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facilities, 3 = Vehicles and Facilities</code>
  
 
'''// ADV - ACE Splint'''
 
'''// ADV - ACE Splint'''
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force force adv_aceSplint_enable = false;
 
force force adv_aceSplint_enable = false;
  
force force adv_aceSplint_patientCondition = 1; // 0 = Patient can be wounded, 2 = Woundes need to be bandaged
+
force force adv_aceSplint_patientCondition = 1; <code>// 0 = Patient can be wounded, 2 = Woundes need to be bandaged</code>
  
 
force force adv_aceSplint_reopenChance_medic = 2;
 
force force adv_aceSplint_reopenChance_medic = 2;
Zeile 2.577: Zeile 2.577:
 
TFAR_VolumeHudTransparency = 0;
 
TFAR_VolumeHudTransparency = 0;
  
TFAR_volumeModifier_forceSpeech = false;  
+
TFAR_volumeModifier_forceSpeech = false;
 +
 
  
 
[[Kategorie:Missionsmanagement]]
 
[[Kategorie:Missionsmanagement]]

Aktuelle Version vom 12. September 2019, 22:19 Uhr

Seiteninformation
Betreuer xxx
Aktuelle Version 17.11.2018

Um den Missionsbau etwas zu vereinheitlichen und einen gewissen Standard in den Missionen aufzubauen, gibt es für bestimmte Module Vorgaben, die eingehalten werden müssen. Die Angaben zu den Einstellungen der hier erwähnten Module sind - außer ausdrücklich anders erwähnt - verpflichtend. Ihr seid selbstverständlich nicht auf die hier aufgelisteten Module beschränkt, diese Liste gibt lediglich für bestimmte Module - solltet ihr sie verwenden - einige Einstellungen vor. Aber alles wird nicht per Module gemacht. Um Einstellungen wie zum Beispiel an ACE zu tätigen muss man die CBA-Settings verändern. Auch hier gibt es, wie bei den zu setzenden Modulen Vorgaben. Einige davon können vom Missionsbauer überschrieben werden, andere wiederum nicht. Für Missionsbauer ist wichtig, dass bei abweichenden Einstellungen diese im Briefing erwähnt werden.

Erforderlich

Folgende Module müssen in der Mission zwingend vorhanden sein.

Headless Client

Logic Entities - Virtual Entities - Headless Client

  • Variable Name: hc1
  • System - Control: Playable

Sonst kann 1 Spieler weniger dem Server beitreten, da auf den Server automatisch ein Headless Client (HC) sozusagen mitspielt. Um diesen aber wirklich zu nutzen muss man mehr machen und beachten.

Game Master / Zeus

Der Zeus muss auf unser gesamtes Modpacket Zugriff haben, sonst kann er nur Vanilla-Einheiten platzieren und gängige Hilfswerkzeuge fehlen.

  • Owner: #adminVoted
  • Default addons: All official addons (including unofficial ones)

Anmerkung: Seit dem Laws of War DLC ist der Admin-Zeus nötig, da der Mod, der diesen überflüssig macht, zurzeit Fehler verursacht (keine Debug-Console).

Optional

Falls diese Module vom Missionsbauer gesetzt werden, müssen gewisse Einstellungen beachtet werden.

Game Master / Zeus

Der Zeus muss auf unser gesamtes Modpacket Zugriff haben, sonst kann er nur Vanilla-Einheiten platzieren und gängige Hilfswerkzeuge fehlen.

  • Default addons: All official addons (including unofficial ones)

Serverseitig gesetzt

Nachfolgende Einstellungen werden serverseitig automatisch gesetzt. Diese können zum Teil vom Client in den Einstellungen -> Addon Options oder vom Missionsbauer per cba_settings.sqf abgeändert werden. Einträge mit einem force überschreiben die Einstellungen des Clients, können aber vom Missionsbauer überschrieben werden. Einträge mit einem force force können weder vom Client noch dem Missionsbauer geändert werden. Einträge ohne force/force force können vom Client und Missionsbauer überschrieben werden.

// ACE Allgemein

force ace_common_allowFadeMusic = true;

force ace_common_checkPBOsAction = 2;

force ace_common_checkPBOsCheckAll = false;

force ace_common_checkPBOsWhitelist = "[]";

ace_common_displayTextColor = [0,0,0,0.1];

ace_common_displayTextFontColor = [1,1,1,1];

ace_common_settingFeedbackIcons = 1;

ace_common_settingProgressBarLocation = 0;

force ace_noradio_enabled = true;

force ace_parachute_hideAltimeter = true;

// ACE Außenlaststationen

force ace_pylons_enabledForZeus = true;

force ace_pylons_enabledFromAmmoTrucks = true;

force ace_pylons_rearmNewPylons = false;

force ace_pylons_requireEngineer = false;

force ace_pylons_requireToolkit = true;

force ace_pylons_searchDistance = 20;

force ace_pylons_timePerPylon = 10;

// ACE Benutzeroberfläche

force force ace_ui_allowSelectiveUI = true;

force force ace_ui_ammoCount = false;

ace_ui_ammoType = true;

ace_ui_commandMenu = true;

ace_ui_firingMode = true;

force force ace_ui_groupBar = false;

ace_ui_gunnerAmmoCount = true;

ace_ui_gunnerAmmoType = true;

ace_ui_gunnerFiringMode = true;

ace_ui_gunnerLaunchableCount = true;

ace_ui_gunnerLaunchableName = true;

ace_ui_gunnerMagCount = true;

ace_ui_gunnerWeaponLowerInfoBackground = true;

ace_ui_gunnerWeaponName = true;

ace_ui_gunnerWeaponNameBackground = true;

ace_ui_gunnerZeroing = true;

ace_ui_magCount = true;

ace_ui_soldierVehicleWeaponInfo = true;

ace_ui_staminaBar = true;

ace_ui_stance = true;

ace_ui_throwableCount = true;

ace_ui_throwableName = true;

ace_ui_vehicleAltitude = true;

ace_ui_vehicleCompass = true;

ace_ui_vehicleDamage = true;

ace_ui_vehicleFuelBar = true;

ace_ui_vehicleInfoBackground = true;

ace_ui_vehicleName = true;

ace_ui_vehicleNameBackground = true;

ace_ui_vehicleRadar = true;

ace_ui_vehicleSpeed = true;

ace_ui_weaponLowerInfoBackground = true;

ace_ui_weaponName = true;

ace_ui_weaponNameBackground = true;

ace_ui_zeroing = true;

// ACE Durchzündung

force ace_cookoff_ammoCookoffDuration = 0.01;

force ace_cookoff_enable = true;

force ace_cookoff_enableAmmobox = true;

force ace_cookoff_enableAmmoCookoff = true;

force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel

force force ace_switchunits_enableSafeZone = false;

force force ace_switchunits_enableSwitchUnits = false;

force force ace_switchunits_safeZoneRadius = 100;

force force ace_switchunits_switchToCivilian = false;

force force ace_switchunits_switchToEast = false;

force force ace_switchunits_switchToIndependent = false;

force force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer

force force ace_advanced_fatigue_enabled = true;

force ace_advanced_fatigue_enableStaminaBar = true;

force force ace_advanced_fatigue_loadFactor = 0.75;

force force ace_advanced_fatigue_performanceFactor = 2;

force force ace_advanced_fatigue_recoveryFactor = 3;

force force ace_advanced_fatigue_swayFactor = 1;

force force ace_advanced_fatigue_terrainGradientFactor = 0.75;

// ACE Erweiterte Ballistik

force force ace_advanced_ballistics_ammoTemperatureEnabled = true;

force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;

force force ace_advanced_ballistics_bulletTraceEnabled = true;

force force ace_advanced_ballistics_enabled = true;

force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;

force force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem

force force ace_advanced_throwing_enabled = true;

force force ace_advanced_throwing_enablePickUp = true;

force force ace_advanced_throwing_enablePickUpAttached = true;

ace_advanced_throwing_showMouseControls = true;

ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeugsperre

force ace_vehiclelock_defaultLockpickStrength = 10;

force ace_vehiclelock_lockVehicleInventory = true;

force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Fingerzeig

force force ace_finger_enabled = true;

ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];

ace_finger_indicatorForSelf = true;

force force ace_finger_maxRange = 10;

// ACE Gefangene

force ace_captives_allowHandcuffOwnSide = true;

force ace_captives_allowSurrender = true;

force ace_captives_requireSurrender = 1;

force ace_captives_requireSurrenderAi = false;

// ACE Gehör

force ace_hearing_autoAddEarplugsToUnits = false;

ace_hearing_disableEarRinging = true;

force ace_hearing_earplugsVolume = 0.5;

force ace_hearing_enableCombatDeafness = false;

force force ace_hearing_enabledForZeusUnits = false;

force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen

force force ace_overheating_displayTextOnJam = true;

force force ace_overheating_enabled = true;

force force ace_overheating_overheatingDispersion = true;

force force ace_overheating_showParticleEffects = true;

ace_overheating_showParticleEffectsForEveryone = true;

force force ace_overheating_unJamFailChance = 0.1;

force force ace_overheating_unJamOnreload = false;

// ACE Interaktion

force force ace_interaction_disableNegativeRating = true;

ace_interaction_enableMagazinePassing = true;

force force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü

ace_gestures_showOnInteractionMenu = 2;

ace_interact_menu_actionOnKeyRelease = true;

ace_interact_menu_addBuildingActions = false;

ace_interact_menu_alwaysUseCursorInteraction = false;

ace_interact_menu_alwaysUseCursorSelfInteraction = false;

ace_interact_menu_colorShadowMax = [0,0,0,1];

ace_interact_menu_colorShadowMin = [0,0,0,0.25];

ace_interact_menu_colorTextMax = [1,1,1,1];

ace_interact_menu_colorTextMin = [1,1,1,0.25];

ace_interact_menu_cursorKeepCentered = false;

ace_interact_menu_menuAnimationSpeed = 0;

ace_interact_menu_menuBackground = 0;

ace_interact_menu_selectorColor = [1,0,0];

ace_interact_menu_shadowSetting = 2;

ace_interact_menu_textSize = 2;

ace_interact_menu_useListMenu = false;

// ACE Karte

force force ace_map_BFT_Enabled = false;

force ace_map_BFT_HideAiGroups = true;

force ace_map_BFT_Interval = 1;

force ace_map_BFT_ShowPlayerNames = false;

force ace_map_DefaultChannel = 2;

force force ace_map_mapGlow = true;

force force ace_map_mapIllumination = true;

force force ace_map_mapLimitZoom = false;

force force ace_map_mapShake = true;

force force ace_map_mapShowCursorCoordinates = false;

force force ace_markers_moveRestriction = 0;

// ACE Kartenwerkzeug

ace_maptools_drawStraightLines = true;

ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen

ace_map_gestures_defaultColor = [1,0.88,0,0.7];

ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];

force ace_map_gestures_enabled = true;

force force ace_map_gestures_interval = 0.03;

force ace_map_gestures_maxRange = 7;

ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Logistik

force force ace_cargo_enable = true;

force ace_cargo_loadTimeCoefficient = 5;

force ace_cargo_paradropTimeCoefficent = 2.5;

force ace_rearm_level = 2;

force ace_rearm_supply = 0;

force ace_refuel_hoseLength = 25;

force ace_refuel_rate = 10;

force force ace_repair_addSpareParts = true;

force force ace_repair_autoShutOffEngineWhenStartingRepair = true;

force ace_repair_consumeItem_toolKit = 0;

ace_repair_displayTextOnRepair = true;

force ace_repair_engineerSetting_fullRepair = 1;

force ace_repair_engineerSetting_repair = 1;

force force ace_repair_engineerSetting_wheel = 0;

force ace_repair_fullRepairLocation = 3;

force ace_repair_repairDamageThreshold = 0.6;

force ace_repair_repairDamageThreshold_engineer = 0.4;

force ace_repair_wheelRepairRequiredItems = 1;

// ACE Magazine Repack

force force ace_magazinerepack_timePerAmmo = 1.5;

force force ace_magazinerepack_timePerBeltLink = 8;

force force ace_magazinerepack_timePerMagazine = 2;

// ACE Markierungssystem (Spraydose)

ace_tagging_quickTag = 1;

// ACE Mk6 Mörser

force ace_mk6mortar_airResistanceEnabled = false;

force ace_mk6mortar_allowCompass = true;

force ace_mk6mortar_allowComputerRangefinder = false;

force ace_mk6mortar_useAmmoHandling = true;

// ACE Respawn

force force ace_respawn_removeDeadBodiesDisconnected = true;

force ace_respawn_savePreDeathGear = false;

// ACE Sanitäter

force force ace_medical_ai_enabledFor = 2;

force ace_medical_AIDamageThreshold = 1;

force ace_medical_allowLitterCreation = true;

force force ace_medical_allowUnconsciousAnimationOnTreatment = true;

force ace_medical_amountOfReviveLives = -1;

force ace_medical_bleedingCoefficient = 1;

force ace_medical_blood_enabledFor = 2;

force ace_medical_consumeItem_PAK = 1;

force ace_medical_consumeItem_SurgicalKit = 1;

force ace_medical_convertItems = 0;

force force ace_medical_delayUnconCaptive = 3;

force ace_medical_enableAdvancedWounds = true;

force force ace_medical_enableFor = 0;

force force ace_medical_enableOverdosing = true;

force ace_medical_enableRevive = 1;

force ace_medical_enableScreams = true;

force ace_medical_enableUnconsciousnessAI = 0;

force ace_medical_enableVehicleCrashes = true;

force force ace_medical_healHitPointAfterAdvBandage = true;

force force ace_medical_increaseTrainingInLocations = false;

force force ace_medical_keepLocalSettingsSynced = true;

force ace_medical_level = 2;

force ace_medical_litterCleanUpDelay = 180;

force ace_medical_litterSimulationDetail = 3;

force ace_medical_maxReviveTime = 1800;

force ace_medical_medicSetting = 2;

force ace_medical_medicSetting_basicEpi = 1;

force ace_medical_medicSetting_PAK = 1;

force ace_medical_medicSetting_SurgicalKit = 1;

force force ace_medical_menu_allow = 1;

force force ace_medical_menu_maxRange = 3;

force force ace_medical_menu_openAfterTreatment = true;

force force ace_medical_menu_useMenu = 1;

ace_medical_menuTypeStyle = 0;

ace_medical_menuTypeStyleSelf = true;

force force ace_medical_moveUnitsFromGroupOnUnconscious = false;

force ace_medical_painCoefficient = 1;

ace_medical_painEffectType = 1;

force force ace_medical_painIsOnlySuppressed = true;

force ace_medical_playerDamageThreshold = 1;

force ace_medical_preventInstaDeath = true;

force ace_medical_remoteControlledAI = true;

force ace_medical_useCondition_PAK = 1;

force ace_medical_useCondition_SurgicalKit = 0;

force ace_medical_useLocation_basicEpi = 0;

force ace_medical_useLocation_PAK = 3;

force ace_medical_useLocation_SurgicalKit = 0;

// ACE Schnellzugang

force ace_quickmount_distance = 3;

force ace_quickmount_enabled = true;

ace_quickmount_enableMenu = 3;

force force ace_quickmount_priority = 3;

force ace_quickmount_speed = 14;

// ACE Schutzbrille

ace_goggles_effects = 0;

ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung

force force ace_viewdistance_enabled = true;

force ace_viewdistance_limitViewDistance = 10000;

ace_viewdistance_objectViewDistanceCoeff = 0;

ace_viewdistance_viewDistanceAirVehicle = 0;

ace_viewdistance_viewDistanceLandVehicle = 0;

ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation

force force ace_frag_enabled = true;

force force ace_frag_maxTrack = 10;

force force ace_frag_maxTrackPerFrame = 10;

force force ace_frag_reflectionsEnabled = true;

force force ace_frag_spallEnabled = true;

// ACE Sprengstoffe

force force ace_explosives_explodeOnDefuse = true;

force force ace_explosives_punishNonSpecialists = true;

force force ace_explosives_requireSpecialist = true;

// ACE Uncategorized

force ace_fastroping_requireRopeItems = false;

force force ace_gforces_enabledFor = 2;

force force ace_hitreactions_minDamageToTrigger = 0.1;

ace_inventory_inventoryDisplaySize = 0;

force force ace_laser_dispersionCount = 2;

force force ace_microdagr_mapDataAvailable = 2;

force force ace_microdagr_waypointPrecision = 3;

ace_optionsmenu_showNewsOnMainMenu = true;

force force ace_overpressure_distanceCoefficient = 1;

// ACE Waffen

ace_common_persistentLaserEnabled = true;

force force ace_laserpointer_enabled = true;

ace_reload_displayText = true;

ace_weaponselect_displayText = true;

// ACE Wetter

force ace_weather_enabled = false;

force ace_weather_updateInterval = 60;

force ace_weather_windSimulation = false;

// ACE Windablenkung

force force ace_winddeflection_enabled = true;

force force ace_winddeflection_simulationInterval = 0.05;

force force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen

ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];

ace_nametags_nametagColorBlue = [0,0,1,1];

ace_nametags_nametagColorGreen = [0,1,0,1];

ace_nametags_nametagColorMain = [1,1,1,1];

ace_nametags_nametagColorRed = [1,0,0,1];

ace_nametags_nametagColorYellow = [1,1,0,1];

force force ace_nametags_playerNamesMaxAlpha = 0.8;

force force ace_nametags_playerNamesViewDistance = 8;

force force ace_nametags_showCursorTagForVehicles = false;

ace_nametags_showNamesForAI = false;

ace_nametags_showPlayerNames = 1;

ace_nametags_showPlayerRanks = true;

ace_nametags_showSoundWaves = 1;

ace_nametags_showVehicleCrewInfo = false;

ace_nametags_tagSize = 2;

// ACE Zeus

force force ace_zeus_autoAddObjects = true;

force force ace_zeus_canCreateZeus = -1;

force force ace_zeus_radioOrdnance = false;

force force ace_zeus_remoteWind = false;

force force ace_zeus_revealMines = 0;

force force ace_zeus_zeusAscension = false;

force force ace_zeus_zeusBird = false;

// ACE Zielfernrohre

force force ace_scopes_correctZeroing = true;

force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;

force force ace_scopes_defaultZeroRange = 100;

force force ace_scopes_enabled = true;

force force ace_scopes_forceUseOfAdjustmentTurrets = false;

force force ace_scopes_overwriteZeroRange = false;

force force ace_scopes_simplifiedZeroing = false;

ace_scopes_useLegacyUI = false;

force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;

force force ace_scopes_zeroReferenceHumidity = 0;

force force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer

force ace_spectator_enableAI = true;

force ace_spectator_restrictModes = 0;

force ace_spectator_restrictVisions = 0;

// ACE-Arsenal

force ace_arsenal_allowDefaultLoadouts = true;

force ace_arsenal_allowSharedLoadouts = true;

ace_arsenal_camInverted = false;

force ace_arsenal_enableIdentityTabs = true;

ace_arsenal_enableModIcons = true;

ace_arsenal_EnableRPTLog = false;

ace_arsenal_fontHeight = 4.5;

// ACE-Nachtsicht

force force ace_nightvision_aimDownSightsBlur = 0.2;

force force ace_nightvision_disableNVGsWithSights = false;

force force ace_nightvision_effectScaling = 0.3;

force force ace_nightvision_fogScaling = 0.1;

force force ace_nightvision_noiseScaling = 0.15;

force force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen

force acex_field_rations_affectAdvancedFatigue = true;

force acex_field_rations_enabled = false;

acex_field_rations_hudShowLevel = 0;

acex_field_rations_hudTransparency = -1;

acex_field_rations_hudType = 0;

force acex_field_rations_hungerSatiated = 1;

force acex_field_rations_thirstQuenched = 1;

force acex_field_rations_timeWithoutFood = 2;

force acex_field_rations_timeWithoutWater = 2;

// ACEX Fortify

acex_fortify_settingHint = 2;

// ACEX Headless

force acex_headless_delay = 15;

force acex_headless_enabled = false;

force acex_headless_endMission = 2;

force acex_headless_log = false;

force acex_headless_transferLoadout = 0;

// ACEX Hinsetzen

force force acex_sitting_enable = true;

// ACEX Sichteinschränkungen

force force acex_viewrestriction_mode = 1;

force force acex_viewrestriction_modeSelectiveAir = 1;

force force acex_viewrestriction_modeSelectiveFoot = 1;

force force acex_viewrestriction_modeSelectiveLand = 1;

force force acex_viewrestriction_modeSelectiveSea = 1;

acex_viewrestriction_preserveView = false;

// ACEX Volume

acex_volume_enabled = true;

acex_volume_fadeDelay = 1;

acex_volume_lowerInVehicles = true;

acex_volume_reduction = 5;

acex_volume_remindIfLowered = false;

acex_volume_showNotification = true;

// Achilles - Benutzeroberfläche

Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";

Achilles_var_moduleTreeCollapse = true;

Achilles_var_moduleTreeDLC = true;

Achilles_var_moduleTreeHelmet = false;

Achilles_var_moduleTreeSearchPatch = false;

// Achilles - Debug

Achilles_Debug_Output_Enabled = false;

// Achilles - Standardeinstellungen von Modulen

Achilles_var_setRadioFrequenciesLR_Default = "50";

Achilles_var_setRadioFrequenciesSR_Default = "150";

// Achilles - Verfügbare Fraktionen

Achilles_var_BLU_CTRG_F = true;

Achilles_var_BLU_F = true;

Achilles_var_BLU_G_F = true;

Achilles_var_BLU_GEN_F = true;

Achilles_var_BLU_T_F = true;

Achilles_var_BWA3_Faction_Fleck = true;

Achilles_var_BWA3_Faction_Tropen = true;

Achilles_var_CIV_F = true;

Achilles_var_CIV_F_AFRICA = true;

Achilles_var_CIV_F_ASIA = true;

Achilles_var_CIV_F_EUROPE = true;

Achilles_var_CIV_F_TANOA = true;

Achilles_var_CIV_IDAP_F = true;

Achilles_var_FIR_AWS_ENEMY_F = true;

Achilles_var_FIR_AWS_FRND_F = true;

Achilles_var_IND_C_F = true;

Achilles_var_IND_F = true;

Achilles_var_IND_G_F = true;

Achilles_var_Interactive_F = true;

Achilles_var_MNP_I_Units = true;

Achilles_var_MNP_O_Units = true;

Achilles_var_MNP_Units_BLU = true;

Achilles_var_OPF_F = true;

Achilles_var_OPF_G_F = true;

Achilles_var_OPF_T_F = true;

Achilles_var_OPF_V_F = true;

Achilles_var_Virtual_F = true;

// Achilles - Verfügbare Module

Achilles_var_Achilles_ACE_Heal_Module = true;

Achilles_var_Achilles_ACE_Injury_Module = true;

Achilles_var_Achilles_AddECM_Module = true;

Achilles_var_Achilles_Animation_Module = true;

Achilles_var_Achilles_Attach_To_Module = true;

Achilles_var_Achilles_Bind_Variable_Module = true;

Achilles_var_Achilles_Buildings_Destroy_Module = true;

Achilles_var_Achilles_Buildings_LockDoors_Module = true;

Achilles_var_Achilles_Buildings_ToggleLight_Module = true;

Achilles_var_Achilles_CAS_Module = true;

Achilles_var_Achilles_Change_Ability_Module = true;

Achilles_var_Achilles_Change_Altitude_Module = true;

Achilles_var_Achilles_Chatter_Module = true;

Achilles_var_Achilles_Create_Universal_Target_Module = true;

Achilles_var_Achilles_DevTools_FunctionViewer = true;

Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;

Achilles_var_Achilles_DevTools_ShowInConfig = true;

Achilles_var_Achilles_Earthquake_Module = true;

Achilles_var_Achilles_Hide_Objects_Module = true;

Achilles_var_Achilles_IED_Module = true;

Achilles_var_Achilles_Make_Invincible_Module = true;

Achilles_var_Achilles_Module_Arsenal_AddFull = true;

Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;

Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;

Achilles_var_Achilles_Module_Arsenal_Paste = true;

Achilles_var_Achilles_Module_Arsenal_Remove = true;

Achilles_var_Achilles_Module_Change_Side_Relations = true;

Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;

Achilles_var_Achilles_Module_FireSupport_CASBomb = true;

Achilles_var_Achilles_Module_FireSupport_CASGun = true;

Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;

Achilles_var_Achilles_Module_FireSupport_CASMissile = true;

Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;

Achilles_var_Achilles_Module_Player_Set_Frequencies = true;

Achilles_var_Achilles_Module_Rotation = true;

Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;

Achilles_var_Achilles_Module_Spawn_Carrier = true;

Achilles_var_Achilles_Module_Spawn_Destroyer = true;

Achilles_var_Achilles_Module_Spawn_Effects = true;

Achilles_var_Achilles_Module_Spawn_Explosives = true;

Achilles_var_Achilles_Module_Spawn_Intel = true;

Achilles_var_Achilles_Module_Supply_Drop = true;

Achilles_var_Achilles_Module_Zeus_AssignZeus = true;

Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;

Achilles_var_Achilles_Nuke_Module = true;

Achilles_var_Achilles_Set_Date_Module = true;

Achilles_var_Achilles_Set_Height_Module = true;

Achilles_var_Achilles_Set_Weather_Module = true;

Achilles_var_Achilles_Sit_On_Chair_Module = true;

Achilles_var_Achilles_SuicideBomber_Module = true;

Achilles_var_Achilles_Suppressive_Fire_Module = true;

Achilles_var_Achilles_Toggle_Simulation_Module = true;

Achilles_var_Achilles_Transfer_Ownership_Module = true;

Achilles_var_Ares_Artillery_Fire_Mission_Module = true;

Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;

Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;

Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;

Achilles_var_Ares_Module_Behaviour_Patrol = true;

Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;

Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;

Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;

Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;

Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;

Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;

Achilles_var_Ares_Module_Equipment_Turret_Optics = true;

Achilles_var_Ares_Module_Player_Change_Player_Side = true;

Achilles_var_Ares_Module_Player_Create_Teleporter = true;

Achilles_var_Ares_Module_Player_Teleport = true;

Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;

Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;

Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;

Achilles_var_Ares_Module_Spawn_Submarine = true;

Achilles_var_Ares_Module_Spawn_Trawler = true;

Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;

Achilles_var_Ares_Module_Zeus_Hint = true;

Achilles_var_Ares_Module_Zeus_Switch_Side = true;

Achilles_var_Ares_Module_Zeus_Visibility = true;

Achilles_var_ModulePunishment_F = true;

// Achilles - Zeus Sichtmodis

achilles_curator_vision_blackhot = false;

achilles_curator_vision_blackhotgreencold = false;

achilles_curator_vision_blackhotredcold = false;

achilles_curator_vision_greenhotcold = false;

achilles_curator_vision_nvg = true;

achilles_curator_vision_redgreen = false;

achilles_curator_vision_redhot = false;

achilles_curator_vision_whitehot = true;

achilles_curator_vision_whitehotredcold = false;

// ADV - ACE CPR

force force adv_aceCPR_addTime = 20;

force force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";

force force adv_aceCPR_chance_0 = 3;

force force adv_aceCPR_chance_1 = 6;

force force adv_aceCPR_chance_2 = 12;

force force adv_aceCPR_chance_aed = 40;

force force adv_aceCPR_enable = true;

force force adv_aceCPR_maxTime = 1800;

force adv_aceCPR_useLocation_AED = 3;

// ADV - ACE Splint

force force adv_aceSplint_enable = false;

force force adv_aceSplint_patientCondition = 1;

force force adv_aceSplint_reopenChance_medic = 2;

force force adv_aceSplint_reopenChance_regular = 20;

force force adv_aceSplint_reopenTime = 900;

force force adv_aceSplint_reuseChance = 85;

// Bundeswehr

BWA3_Leopard_ClocknumbersDir_Commander = false;

BWA3_NaviPad_showMembers = false;

BWA3_Puma_ClocknumbersDir_Commander = false;

BWA3_Puma_ClocknumbersDir_Gunner = false;

// CBA UI

cba_ui_notifyLifetime = 4;

cba_ui_StorePasswords = 1;

// CBA Waffen

cba_disposable_dropUsedLauncher = 2;

force cba_disposable_replaceDisposableLauncher = true;

cba_events_repetitionMode = 1;

cba_optics_usePipOptics = true;

// GRAD Trenches

force force grad_trenches_functions_allowBigEnvelope = true;

force force grad_trenches_functions_allowCamouflage = true;

force force grad_trenches_functions_allowDigging = true;

grad_trenches_functions_allowGiantEnvelope = true;

force force grad_trenches_functions_allowShortEnvelope = true;

force force grad_trenches_functions_allowSmallEnvelope = true;

force force grad_trenches_functions_allowVehicleEnvelope = true;

force force grad_trenches_functions_bigEnvelopeDigTime = 120;

force force grad_trenches_functions_buildFatigueFactor = 0.895;

force force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;

force force grad_trenches_functions_enableAutomaticFilePath = false;

grad_trenches_functions_giantEnvelopeDigTime = 90;

force force grad_trenches_functions_shortEnvelopeDigTime = 90;

force force grad_trenches_functions_smallEnvelopeDigTime = 90;

force force grad_trenches_functions_stopBuildingAtFatigueMax = true;

force force grad_trenches_functions_vehicleEnvelopeDigTime = 180;

// ITC Land

force ITC_LAND_CIWS = true;

// Laxemann Immerse

force force L_Immerse_exShake = true;

force force L_Immerse_force = true;

force force L_Immerse_recoil = true;

force force L_Immerse_twitch = true;

// NIArms

force niarms_accswitch = true;

force force niarms_magSwitch = true;

// R_Unfold

force r_unfold_amg_restriction = false;

// Spec TFAR ACE

force Spec_TFAR_ace_autoWhisper = true;

force Spec_TFAR_ace_enabled = true;

force Spec_TFAR_ace_lrAdditionalEnabled = true;

force Spec_TFAR_ace_lrEnabled = true;

force Spec_TFAR_ace_swAdditionalEnabled = true;

force Spec_TFAR_ace_swEnabled = true;

force Spec_TFAR_ace_voiceEnabled = true;

// TFAR - Allgemeine Einstellungen

force force TFAR_AICanHearPlayer = true;

force force TFAR_AICanHearSpeaker = true;

force TFAR_defaultIntercomSlot = 0;

force force TFAR_enableIntercom = true;

force TFAR_experimentalVehicleIsolation = true;

force force TFAR_fullDuplex = true;

force force TFAR_giveLongRangeRadioToGroupLeaders = false;

force force TFAR_giveMicroDagrToSoldier = false;

force force TFAR_givePersonalRadioToRegularSoldier = false;

force TFAR_globalRadioRangeCoef = 1;

force force TFAR_instantiate_instantiateAtBriefing = false;

force force TFAR_objectInterceptionEnabled = true;

force TFAR_objectInterceptionStrength = 400;

force tfar_radiocode_east = "_opfor";

force tfar_radiocode_independent = "_independent";

force tfar_radiocode_west = "_bluefor";

force force tfar_radioCodesDisabled = false;

force TFAR_SameLRFrequenciesForSide = false;

force TFAR_SameSRFrequenciesForSide = false;

force TFAR_setting_defaultFrequencies_lr_east = "";

force TFAR_setting_defaultFrequencies_lr_independent = "";

force TFAR_setting_defaultFrequencies_lr_west = "";

force TFAR_setting_defaultFrequencies_sr_east = "";

force TFAR_setting_defaultFrequencies_sr_independent = "";

force TFAR_setting_defaultFrequencies_sr_west = "";

force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";

force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";

force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";

force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";

force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";

force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";

force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";

force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";

force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";

force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_fadak";

force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc148jem";

force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";

force force TFAR_spectatorCanHearEnemyUnits = true;

force force TFAR_spectatorCanHearFriendlies = true;

force force TFAR_takingRadio = 2;

force force TFAR_Teamspeak_Channel_Name = "LaufendeMission";

force force TFAR_Teamspeak_Channel_Password = "130";

force force tfar_terrain_interception_coefficient = 7;

force TFAR_voiceCone = true;

// TFAR - Benutzereinstellungen

TFAR_default_radioVolume = 6;

TFAR_intercomDucking = 0.2;

TFAR_intercomVolume = 0.2;

TFAR_moveWhileTabbedOut = false;

TFAR_oldVolumeHint = true;

TFAR_pluginTimeout = 10;

TFAR_PosUpdateMode = 0.1;

TFAR_showChannelChangedHint = true;

TFAR_showTransmittingHint = true;

TFAR_ShowVolumeHUD = false;

TFAR_tangentReleaseDelay = 0;

TFAR_VolumeHudTransparency = 0;

TFAR_volumeModifier_forceSpeech = false;

Was bedeutet was?

Nachfolgend die Server Settings + Erklärung

// ACE Allgemein

force ace_common_allowFadeMusic = true;

force ace_common_checkPBOsAction = 2;

force ace_common_checkPBOsCheckAll = false;

force ace_common_checkPBOsWhitelist = "[]";

ace_common_displayTextColor = [0,0,0,0.1];

ace_common_displayTextFontColor = [1,1,1,1];

ace_common_settingFeedbackIcons = 1;

ace_common_settingProgressBarLocation = 0;

force ace_noradio_enabled = true;

force ace_parachute_hideAltimeter = true;

// ACE Außenlaststationen

force ace_pylons_enabledForZeus = true;

force ace_pylons_enabledFromAmmoTrucks = true;

force ace_pylons_rearmNewPylons = false;

force ace_pylons_requireEngineer = false;

force ace_pylons_requireToolkit = true;

force ace_pylons_searchDistance = 20;

force ace_pylons_timePerPylon = 10;

// ACE Benutzeroberfläche

force force ace_ui_allowSelectiveUI = true;

force force ace_ui_ammoCount = false;

ace_ui_ammoType = true;

ace_ui_commandMenu = true;

ace_ui_firingMode = true;

force force ace_ui_groupBar = false;

ace_ui_gunnerAmmoCount = true;

ace_ui_gunnerAmmoType = true;

ace_ui_gunnerFiringMode = true;

ace_ui_gunnerLaunchableCount = true;

ace_ui_gunnerLaunchableName = true;

ace_ui_gunnerMagCount = true;

ace_ui_gunnerWeaponLowerInfoBackground = true;

ace_ui_gunnerWeaponName = true;

ace_ui_gunnerWeaponNameBackground = true;

ace_ui_gunnerZeroing = true;

ace_ui_magCount = true;

ace_ui_soldierVehicleWeaponInfo = true;

ace_ui_staminaBar = true;

ace_ui_stance = true;

ace_ui_throwableCount = true;

ace_ui_throwableName = true;

ace_ui_vehicleAltitude = true;

ace_ui_vehicleCompass = true;

ace_ui_vehicleDamage = true;

ace_ui_vehicleFuelBar = true;

ace_ui_vehicleInfoBackground = true;

ace_ui_vehicleName = true;

ace_ui_vehicleNameBackground = true;

ace_ui_vehicleRadar = true;

ace_ui_vehicleSpeed = true;

ace_ui_weaponLowerInfoBackground = true;

ace_ui_weaponName = true;

ace_ui_weaponNameBackground = true;

ace_ui_zeroing = true;

// ACE Durchzündung

force ace_cookoff_ammoCookoffDuration = 0.01;

force ace_cookoff_enable = true;

force ace_cookoff_enableAmmobox = true;

force ace_cookoff_enableAmmoCookoff = true;

force ace_cookoff_probabilityCoef = 1;

// ACE Einheitenwechsel

force force ace_switchunits_enableSafeZone = false;

force force ace_switchunits_enableSwitchUnits = false;

force force ace_switchunits_safeZoneRadius = 100;

force force ace_switchunits_switchToCivilian = false;

force force ace_switchunits_switchToEast = false;

force force ace_switchunits_switchToIndependent = false;

force force ace_switchunits_switchToWest = false;

// ACE Erweiterte Ausdauer

force force ace_advanced_fatigue_enabled = true;

force ace_advanced_fatigue_enableStaminaBar = true;

force force ace_advanced_fatigue_loadFactor = 0.75;

force force ace_advanced_fatigue_performanceFactor = 2;

force force ace_advanced_fatigue_recoveryFactor = 3;

force force ace_advanced_fatigue_swayFactor = 1;

force force ace_advanced_fatigue_terrainGradientFactor = 0.75;

// ACE Erweiterte Ballistik

force force ace_advanced_ballistics_ammoTemperatureEnabled = true;

force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;

force force ace_advanced_ballistics_bulletTraceEnabled = true;

force force ace_advanced_ballistics_enabled = true;

force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;

force force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Erweitertes Wurfsystem

force force ace_advanced_throwing_enabled = true;

force force ace_advanced_throwing_enablePickUp = true;

force force ace_advanced_throwing_enablePickUpAttached = true;

ace_advanced_throwing_showMouseControls = true;

ace_advanced_throwing_showThrowArc = true;

// ACE Fahrzeugsperre

force ace_vehiclelock_defaultLockpickStrength = 10;

force ace_vehiclelock_lockVehicleInventory = true;

force ace_vehiclelock_vehicleStartingLockState = -1; // -1 = default, 0 = As is, 1 = Locked, 2 = Unlocked

// ACE Fingerzeig

force force ace_finger_enabled = true;

ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];

ace_finger_indicatorForSelf = true;

force force ace_finger_maxRange = 10;

// ACE Gefangene

force ace_captives_allowHandcuffOwnSide = true;

force ace_captives_allowSurrender = true;

force ace_captives_requireSurrender = 1; // 0 = Disabled, 1 = Surrendering only, 2 = Surrender or no weapon

force ace_captives_requireSurrenderAi = false;

// ACE Gehör

force ace_hearing_autoAddEarplugsToUnits = false;

ace_hearing_disableEarRinging = true;

force ace_hearing_earplugsVolume = 0.5;

force ace_hearing_enableCombatDeafness = false;

force force ace_hearing_enabledForZeusUnits = false;

force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Heißlaufen

force force ace_overheating_displayTextOnJam = true;

force force ace_overheating_enabled = true;

force force ace_overheating_overheatingDispersion = true;

force force ace_overheating_showParticleEffects = true;

ace_overheating_showParticleEffectsForEveryone = true;

force force ace_overheating_unJamFailChance = 0.1;

force force ace_overheating_unJamOnreload = false;

// ACE Interaktion

force force ace_interaction_disableNegativeRating = true;

ace_interaction_enableMagazinePassing = true;

force force ace_interaction_enableTeamManagement = true;

// ACE Interaktionsmenü

ace_gestures_showOnInteractionMenu = 2;

ace_interact_menu_actionOnKeyRelease = true;

ace_interact_menu_addBuildingActions = false;

ace_interact_menu_alwaysUseCursorInteraction = false;

ace_interact_menu_alwaysUseCursorSelfInteraction = false;

ace_interact_menu_colorShadowMax = [0,0,0,1];

ace_interact_menu_colorShadowMin = [0,0,0,0.25];

ace_interact_menu_colorTextMax = [1,1,1,1];

ace_interact_menu_colorTextMin = [1,1,1,0.25];

ace_interact_menu_cursorKeepCentered = false;

ace_interact_menu_menuAnimationSpeed = 0;

ace_interact_menu_menuBackground = 0;

ace_interact_menu_selectorColor = [1,0,0];

ace_interact_menu_shadowSetting = 2;

ace_interact_menu_textSize = 2;

ace_interact_menu_useListMenu = false;

// ACE Karte

force force ace_map_BFT_Enabled = false;

force ace_map_BFT_HideAiGroups = true;

force ace_map_BFT_Interval = 1;

force ace_map_BFT_ShowPlayerNames = false;

force ace_map_DefaultChannel = 2;

force force ace_map_mapGlow = true;

force force ace_map_mapIllumination = true;

force force ace_map_mapLimitZoom = false;

force force ace_map_mapShake = true;

force force ace_map_mapShowCursorCoordinates = false;

force force ace_markers_moveRestriction = 0;

// ACE Kartenwerkzeug

ace_maptools_drawStraightLines = true;

ace_maptools_rotateModifierKey = 1;

// ACE Kartenzeichen

ace_map_gestures_defaultColor = [1,0.88,0,0.7];

ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];

force ace_map_gestures_enabled = true;

force force ace_map_gestures_interval = 0.03;

force ace_map_gestures_maxRange = 7;

ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Logistik

force force ace_cargo_enable = true;

force ace_cargo_loadTimeCoefficient = 5;

force ace_cargo_paradropTimeCoefficent = 2.5;

force ace_rearm_level = 2; // 0 = Entire Vehicle, 1 = Entire Magazine, 2 = Based on Caliber

force ace_rearm_supply = 0; // 0 = Unlimited Ammo, 1 = Limtied Ammo based on Caliber, 2 = Only Specific Magazines

force ace_refuel_hoseLength = 25;

force ace_refuel_rate = 10;

force force ace_repair_addSpareParts = true;

force force ace_repair_autoShutOffEngineWhenStartingRepair = true;

force ace_repair_consumeItem_toolKit = 0; // Consume Toolkit on use: 0 = no, 1 = yes

ace_repair_displayTextOnRepair = true;

force ace_repair_engineerSetting_fullRepair = 1; // Who can full repair: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer

force ace_repair_engineerSetting_repair = 1; // Who can repair: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer

force force ace_repair_engineerSetting_wheel = 0; // Who can remove wheels: 0 = anyone, 1 = Engineer, 2 = Adv. Engineer

force ace_repair_fullRepairLocation = 3; // 0 = anywhere, 1 = Repair Vehicle, 2 = Repair Facilty, 3 = Facility or Vehicle, 4 = disabled

force ace_repair_repairDamageThreshold = 0.6; // Damage that can be repaired with a toolkit

force ace_repair_repairDamageThreshold_engineer = 0.4; // Damage that can be repaired by an engineer

force ace_repair_wheelRepairRequiredItems = 1; // 0 = None, 1 = Toolkit

// ACE Magazine Repack

force force ace_magazinerepack_timePerAmmo = 1.5;

force force ace_magazinerepack_timePerBeltLink = 8;

force force ace_magazinerepack_timePerMagazine = 2;

// ACE Markierungssystem (Spraydose)

ace_tagging_quickTag = 1;

// ACE Mk6 Mörser

force ace_mk6mortar_airResistanceEnabled = false;

force ace_mk6mortar_allowCompass = true;

force ace_mk6mortar_allowComputerRangefinder = false;

force ace_mk6mortar_useAmmoHandling = true;

// ACE Respawn

force force ace_respawn_removeDeadBodiesDisconnected = true;

force ace_respawn_savePreDeathGear = false;

// ACE Sanitäter

force force ace_medical_ai_enabledFor = 2; //ACE Medical System nur für: 1 Spieler, 2 Spieler und AI

force ace_medical_AIDamageThreshold = 1; //Float Wert

force ace_medical_allowLitterCreation = true;

force force ace_medical_allowUnconsciousAnimationOnTreatment = true;

force ace_medical_amountOfReviveLives = -1; // 0 or -1 = Disabled

force ace_medical_bleedingCoefficient = 1; // Float Wert

force ace_medical_blood_enabledFor = 2; // 0 = Disabled, 1 = Player only, 2 = Player and AI

force ace_medical_consumeItem_PAK = 1; // 0 = Disabled, 1 = Enabled

force ace_medical_consumeItem_SurgicalKit = 1; // 0 = Disabled, 1 = Enabled

force ace_medical_convertItems = 0; // 0 = Enabled, 1 = Remove Vanilla Items, 2 = Disabled

force force ace_medical_delayUnconCaptive = 3; //Integer

force ace_medical_enableAdvancedWounds = true;

force force ace_medical_enableFor = 0; // 0 = Disabled, 1 = Server and HC, 2 = Enabled

force force ace_medical_enableOverdosing = true;

force ace_medical_enableRevive = 1; // 0 = Disabled, 1 = Player only, 2 = Player and AI

force ace_medical_enableScreams = true;

force ace_medical_enableUnconsciousnessAI = 0; // 0 = Disabled, 1 = 50/50, 2 = Enabled

force ace_medical_enableVehicleCrashes = true;

force force ace_medical_healHitPointAfterAdvBandage = true;

force force ace_medical_increaseTrainingInLocations = false;

force force ace_medical_keepLocalSettingsSynced = true;

force ace_medical_level = 2; // 0 = Disabled, 1 = Basic, 2 = Advanced

force ace_medical_litterCleanUpDelay = 180;

force ace_medical_litterSimulationDetail = 3; // 0 = Off, 1 = Low, 2 = Medium, 3 = High, 4 = Ultra

force ace_medical_maxReviveTime = 1800;

force ace_medical_medicSetting = 2; // 0 = Disabled, 1 = Normal, 2 = Advanced

force ace_medical_medicSetting_basicEpi = 1; // 0 = anyone, 1 = Medic only, 2 = Doctor only

force ace_medical_medicSetting_PAK = 1; // 0 = anyone, 1 = Medic only, 2 = Doctor only

force ace_medical_medicSetting_SurgicalKit = 1; // 0 = anyone, 1 = Medic only, 2 = Doctor only

force force ace_medical_menu_allow = 1; // 0 = Disabled, 1 = Enabled, 2 = Vehicles Only

force force ace_medical_menu_maxRange = 3; // Float Wert

force force ace_medical_menu_openAfterTreatment = true;

force force ace_medical_menu_useMenu = 1;// 0 = Disabled, 1 = Enabled, 2 = Vehicles Only

ace_medical_menuTypeStyle = 0; // 0 = 3D Selection, 1 = Radial, 2 = Disabled

ace_medical_menuTypeStyleSelf = true;

force force ace_medical_moveUnitsFromGroupOnUnconscious = false;

force ace_medical_painCoefficient = 1; // Float Wert

ace_medical_painEffectType = 1; // 0 = Color Flashing, 1 = Chromatic Aberration

force force ace_medical_painIsOnlySuppressed = true;

force ace_medical_playerDamageThreshold = 1; // Float Wert

force ace_medical_preventInstaDeath = true;

force ace_medical_remoteControlledAI = true;

force ace_medical_useCondition_PAK = 1; // 0 = anytime, 1 = stable

force ace_medical_useCondition_SurgicalKit = 0; // 0 = anytime, 1 = stable

force ace_medical_useLocation_basicEpi = 0; // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled

force ace_medical_useLocation_PAK = 3; // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled

force ace_medical_useLocation_SurgicalKit = 0; // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facility, 3 = Medical Vehicles & Medical Facility 4 = Disabled

// ACE Schnellzugang

force ace_quickmount_distance = 3;

force ace_quickmount_enabled = true;

ace_quickmount_enableMenu = 3;

force force ace_quickmount_priority = 3;

force ace_quickmount_speed = 14;

// ACE Schutzbrille

ace_goggles_effects = 0;

ace_goggles_showInThirdPerson = false;

// ACE Sichtweitenbegrenzung

force force ace_viewdistance_enabled = true;

force ace_viewdistance_limitViewDistance = 10000;

ace_viewdistance_objectViewDistanceCoeff = 0;

ace_viewdistance_viewDistanceAirVehicle = 0;

ace_viewdistance_viewDistanceLandVehicle = 0;

ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Splittersimulation

force force ace_frag_enabled = true;

force force ace_frag_maxTrack = 10;

force force ace_frag_maxTrackPerFrame = 10;

force force ace_frag_reflectionsEnabled = true;

force force ace_frag_spallEnabled = true;

// ACE Sprengstoffe

force force ace_explosives_explodeOnDefuse = true; //only for some explosives

force force ace_explosives_punishNonSpecialists = true;

force force ace_explosives_requireSpecialist = true;

// ACE Uncategorized

force ace_fastroping_requireRopeItems = false;

force force ace_gforces_enabledFor = 2; // 0 = DIsabled, 1 = Only Aircraft, 2 = Disabled

force force ace_hitreactions_minDamageToTrigger = 0.1;

ace_inventory_inventoryDisplaySize = 0; // 0 = normal, 1 = large, 2 = very large

force force ace_laser_dispersionCount = 2;

force force ace_microdagr_mapDataAvailable = 2; // 0 = none, 1 = topographical map + roads, 2 = Full Satellite + Buildings

force force ace_microdagr_waypointPrecision = 3; // 1 = 100m, 2 = 10m, 3 = 1m

ace_optionsmenu_showNewsOnMainMenu = true;

force force ace_overpressure_distanceCoefficient = 1;

// ACE Waffen

ace_common_persistentLaserEnabled = true;

force force ace_laserpointer_enabled = true;

ace_reload_displayText = true;

ace_weaponselect_displayText = true;

// ACE Wetter

force ace_weather_enabled = false;

force ace_weather_updateInterval = 60;

force ace_weather_windSimulation = false;

// ACE Windablenkung

force force ace_winddeflection_enabled = true;

force force ace_winddeflection_simulationInterval = 0.05;

force force ace_winddeflection_vehicleEnabled = true;

// ACE Zeige Spielernamen

ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];

ace_nametags_nametagColorBlue = [0,0,1,1];

ace_nametags_nametagColorGreen = [0,1,0,1];

ace_nametags_nametagColorMain = [1,1,1,1];

ace_nametags_nametagColorRed = [1,0,0,1];

ace_nametags_nametagColorYellow = [1,1,0,1];

force force ace_nametags_playerNamesMaxAlpha = 0.8;

force force ace_nametags_playerNamesViewDistance = 8;

force force ace_nametags_showCursorTagForVehicles = false;

ace_nametags_showNamesForAI = false;

ace_nametags_showPlayerNames = 1;

ace_nametags_showPlayerRanks = true;

ace_nametags_showSoundWaves = 1;

ace_nametags_showVehicleCrewInfo = false;

ace_nametags_tagSize = 2;

// ACE Zeus

force force ace_zeus_autoAddObjects = true;

force force ace_zeus_canCreateZeus = -1;

force force ace_zeus_radioOrdnance = false;

force force ace_zeus_remoteWind = false;

force force ace_zeus_revealMines = 0;

force force ace_zeus_zeusAscension = false;

force force ace_zeus_zeusBird = false;

// ACE Zielfernrohre

force force ace_scopes_correctZeroing = true;

force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;

force force ace_scopes_defaultZeroRange = 100;

force force ace_scopes_enabled = true;

force force ace_scopes_forceUseOfAdjustmentTurrets = false;

force force ace_scopes_overwriteZeroRange = false;

force force ace_scopes_simplifiedZeroing = false;

ace_scopes_useLegacyUI = false;

force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;

force force ace_scopes_zeroReferenceHumidity = 0;

force force ace_scopes_zeroReferenceTemperature = 15;

// ACE Zuschauer

force ace_spectator_enableAI = true;

force ace_spectator_restrictModes = 0;

force ace_spectator_restrictVisions = 0;

// ACE-Arsenal

force ace_arsenal_allowDefaultLoadouts = true;

force ace_arsenal_allowSharedLoadouts = true;

ace_arsenal_camInverted = false;

force ace_arsenal_enableIdentityTabs = true;

ace_arsenal_enableModIcons = true;

ace_arsenal_EnableRPTLog = false;

ace_arsenal_fontHeight = 4.5;

// ACE-Nachtsicht

force force ace_nightvision_aimDownSightsBlur = 0.2;

force force ace_nightvision_disableNVGsWithSights = false;

force force ace_nightvision_effectScaling = 0.3;

force force ace_nightvision_fogScaling = 0.1;

force force ace_nightvision_noiseScaling = 0.15;

force force ace_nightvision_shutterEffects = true;

// ACEX Feld Rationen

force acex_field_rations_affectAdvancedFatigue = true;

force acex_field_rations_enabled = false;

acex_field_rations_hudShowLevel = 0;

acex_field_rations_hudTransparency = -1;

acex_field_rations_hudType = 0;

force acex_field_rations_hungerSatiated = 1;

force acex_field_rations_thirstQuenched = 1;

force acex_field_rations_timeWithoutFood = 2;

force acex_field_rations_timeWithoutWater = 2;

// ACEX Fortify

acex_fortify_settingHint = 2;

// ACEX Headless

force acex_headless_delay = 15;

force acex_headless_enabled = false;

force acex_headless_endMission = 2;

force acex_headless_log = false;

force acex_headless_transferLoadout = 0;

// ACEX Hinsetzen

force force acex_sitting_enable = true;

// ACEX Sichteinschränkungen

force force acex_viewrestriction_mode = 1;

force force acex_viewrestriction_modeSelectiveAir = 1;

force force acex_viewrestriction_modeSelectiveFoot = 1;

force force acex_viewrestriction_modeSelectiveLand = 1;

force force acex_viewrestriction_modeSelectiveSea = 1;

acex_viewrestriction_preserveView = false;

// ACEX Volume

acex_volume_enabled = true;

acex_volume_fadeDelay = 1;

acex_volume_lowerInVehicles = true;

acex_volume_reduction = 5;

acex_volume_remindIfLowered = false;

acex_volume_showNotification = true;

// Achilles - Benutzeroberfläche

Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";

Achilles_var_moduleTreeCollapse = true;

Achilles_var_moduleTreeDLC = true;

Achilles_var_moduleTreeHelmet = false;

Achilles_var_moduleTreeSearchPatch = false;

// Achilles - Debug

Achilles_Debug_Output_Enabled = false;

// Achilles - Standardeinstellungen von Modulen

Achilles_var_setRadioFrequenciesLR_Default = "50";

Achilles_var_setRadioFrequenciesSR_Default = "150";

// Achilles - Verfügbare Fraktionen

Achilles_var_BLU_CTRG_F = true;

Achilles_var_BLU_F = true;

Achilles_var_BLU_G_F = true;

Achilles_var_BLU_GEN_F = true;

Achilles_var_BLU_T_F = true;

Achilles_var_BWA3_Faction_Fleck = true;

Achilles_var_BWA3_Faction_Tropen = true;

Achilles_var_CIV_F = true;

Achilles_var_CIV_F_AFRICA = true;

Achilles_var_CIV_F_ASIA = true;

Achilles_var_CIV_F_EUROPE = true;

Achilles_var_CIV_F_TANOA = true;

Achilles_var_CIV_IDAP_F = true;

Achilles_var_FIR_AWS_ENEMY_F = true;

Achilles_var_FIR_AWS_FRND_F = true;

Achilles_var_IND_C_F = true;

Achilles_var_IND_F = true;

Achilles_var_IND_G_F = true;

Achilles_var_Interactive_F = true;

Achilles_var_MNP_I_Units = true;

Achilles_var_MNP_O_Units = true;

Achilles_var_MNP_Units_BLU = true;

Achilles_var_OPF_F = true;

Achilles_var_OPF_G_F = true;

Achilles_var_OPF_T_F = true;

Achilles_var_OPF_V_F = true;

Achilles_var_Virtual_F = true;

// Achilles - Verfügbare Module

Achilles_var_Achilles_ACE_Heal_Module = true;

Achilles_var_Achilles_ACE_Injury_Module = true;

Achilles_var_Achilles_AddECM_Module = true;

Achilles_var_Achilles_Animation_Module = true;

Achilles_var_Achilles_Attach_To_Module = true;

Achilles_var_Achilles_Bind_Variable_Module = true;

Achilles_var_Achilles_Buildings_Destroy_Module = true;

Achilles_var_Achilles_Buildings_LockDoors_Module = true;

Achilles_var_Achilles_Buildings_ToggleLight_Module = true;

Achilles_var_Achilles_CAS_Module = true;

Achilles_var_Achilles_Change_Ability_Module = true;

Achilles_var_Achilles_Change_Altitude_Module = true;

Achilles_var_Achilles_Chatter_Module = true;

Achilles_var_Achilles_Create_Universal_Target_Module = true;

Achilles_var_Achilles_DevTools_FunctionViewer = true;

Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;

Achilles_var_Achilles_DevTools_ShowInConfig = true;

Achilles_var_Achilles_Earthquake_Module = true;

Achilles_var_Achilles_Hide_Objects_Module = true;

Achilles_var_Achilles_IED_Module = true;

Achilles_var_Achilles_Make_Invincible_Module = true;

Achilles_var_Achilles_Module_Arsenal_AddFull = true;

Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;

Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;

Achilles_var_Achilles_Module_Arsenal_Paste = true;

Achilles_var_Achilles_Module_Arsenal_Remove = true;

Achilles_var_Achilles_Module_Change_Side_Relations = true;

Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;

Achilles_var_Achilles_Module_FireSupport_CASBomb = true;

Achilles_var_Achilles_Module_FireSupport_CASGun = true;

Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;

Achilles_var_Achilles_Module_FireSupport_CASMissile = true;

Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;

Achilles_var_Achilles_Module_Player_Set_Frequencies = true;

Achilles_var_Achilles_Module_Rotation = true;

Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;

Achilles_var_Achilles_Module_Spawn_Carrier = true;

Achilles_var_Achilles_Module_Spawn_Destroyer = true;

Achilles_var_Achilles_Module_Spawn_Effects = true;

Achilles_var_Achilles_Module_Spawn_Explosives = true;

Achilles_var_Achilles_Module_Spawn_Intel = true;

Achilles_var_Achilles_Module_Supply_Drop = true;

Achilles_var_Achilles_Module_Zeus_AssignZeus = true;

Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;

Achilles_var_Achilles_Nuke_Module = true;

Achilles_var_Achilles_Set_Date_Module = true;

Achilles_var_Achilles_Set_Height_Module = true;

Achilles_var_Achilles_Set_Weather_Module = true;

Achilles_var_Achilles_Sit_On_Chair_Module = true;

Achilles_var_Achilles_SuicideBomber_Module = true;

Achilles_var_Achilles_Suppressive_Fire_Module = true;

Achilles_var_Achilles_Toggle_Simulation_Module = true;

Achilles_var_Achilles_Transfer_Ownership_Module = true;

Achilles_var_Ares_Artillery_Fire_Mission_Module = true;

Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;

Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;

Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;

Achilles_var_Ares_Module_Behaviour_Patrol = true;

Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;

Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;

Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;

Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;

Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;

Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;

Achilles_var_Ares_Module_Equipment_Turret_Optics = true;

Achilles_var_Ares_Module_Player_Change_Player_Side = true;

Achilles_var_Ares_Module_Player_Create_Teleporter = true;

Achilles_var_Ares_Module_Player_Teleport = true;

Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;

Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;

Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;

Achilles_var_Ares_Module_Spawn_Submarine = true;

Achilles_var_Ares_Module_Spawn_Trawler = true;

Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;

Achilles_var_Ares_Module_Zeus_Hint = true;

Achilles_var_Ares_Module_Zeus_Switch_Side = true;

Achilles_var_Ares_Module_Zeus_Visibility = true;

Achilles_var_ModulePunishment_F = true;

// Achilles - Zeus Sichtmodis

achilles_curator_vision_blackhot = false;

achilles_curator_vision_blackhotgreencold = false;

achilles_curator_vision_blackhotredcold = false;

achilles_curator_vision_greenhotcold = false;

achilles_curator_vision_nvg = true;

achilles_curator_vision_redgreen = false;

achilles_curator_vision_redhot = false;

achilles_curator_vision_whitehot = true;

achilles_curator_vision_whitehotredcold = false;

// ADV - ACE CPR

force force adv_aceCPR_addTime = 20;

force force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";

force force adv_aceCPR_chance_0 = 3;

force force adv_aceCPR_chance_1 = 6;

force force adv_aceCPR_chance_2 = 12;

force force adv_aceCPR_chance_aed = 40;

force force adv_aceCPR_enable = true;

force force adv_aceCPR_maxTime = 1800;

force adv_aceCPR_useLocation_AED = 3; // 0 = anywhere, 1 = Medical Vehicles, 2 = Medical Facilities, 3 = Vehicles and Facilities

// ADV - ACE Splint

force force adv_aceSplint_enable = false;

force force adv_aceSplint_patientCondition = 1; // 0 = Patient can be wounded, 2 = Woundes need to be bandaged

force force adv_aceSplint_reopenChance_medic = 2;

force force adv_aceSplint_reopenChance_regular = 20;

force force adv_aceSplint_reopenTime = 900;

force force adv_aceSplint_reuseChance = 85;

// Bundeswehr

BWA3_Leopard_ClocknumbersDir_Commander = false;

BWA3_NaviPad_showMembers = false;

BWA3_Puma_ClocknumbersDir_Commander = false;

BWA3_Puma_ClocknumbersDir_Gunner = false;

// CBA UI

cba_ui_notifyLifetime = 4;

cba_ui_StorePasswords = 1;

// CBA Waffen

cba_disposable_dropUsedLauncher = 2;

force cba_disposable_replaceDisposableLauncher = true;

cba_events_repetitionMode = 1;

cba_optics_usePipOptics = true;

// GRAD Trenches

force force grad_trenches_functions_allowBigEnvelope = true;

force force grad_trenches_functions_allowCamouflage = true;

force force grad_trenches_functions_allowDigging = true;

grad_trenches_functions_allowGiantEnvelope = true;

force force grad_trenches_functions_allowShortEnvelope = true;

force force grad_trenches_functions_allowSmallEnvelope = true;

force force grad_trenches_functions_allowVehicleEnvelope = true;

force force grad_trenches_functions_bigEnvelopeDigTime = 120;

force force grad_trenches_functions_buildFatigueFactor = 0.895;

force force grad_trenches_functions_camouflageRequireEntrenchmentTool = true;

force force grad_trenches_functions_enableAutomaticFilePath = false;

grad_trenches_functions_giantEnvelopeDigTime = 90;

force force grad_trenches_functions_shortEnvelopeDigTime = 90;

force force grad_trenches_functions_smallEnvelopeDigTime = 90;

force force grad_trenches_functions_stopBuildingAtFatigueMax = true;

force force grad_trenches_functions_vehicleEnvelopeDigTime = 180;

// ITC Land

force ITC_LAND_CIWS = true;

// Laxemann Immerse

force force L_Immerse_exShake = true;

force force L_Immerse_force = true;

force force L_Immerse_recoil = true;

force force L_Immerse_twitch = true;

// NIArms

force niarms_accswitch = true;

force force niarms_magSwitch = true;

// R_Unfold

force r_unfold_amg_restriction = false;

// Spec TFAR ACE

force Spec_TFAR_ace_autoWhisper = true;

force Spec_TFAR_ace_enabled = true;

force Spec_TFAR_ace_lrAdditionalEnabled = true;

force Spec_TFAR_ace_lrEnabled = true;

force Spec_TFAR_ace_swAdditionalEnabled = true;

force Spec_TFAR_ace_swEnabled = true;

force Spec_TFAR_ace_voiceEnabled = true;

// TFAR - Allgemeine Einstellungen

force force TFAR_AICanHearPlayer = true;

force force TFAR_AICanHearSpeaker = true;

force TFAR_defaultIntercomSlot = 0;

force force TFAR_enableIntercom = true;

force TFAR_experimentalVehicleIsolation = true;

force force TFAR_fullDuplex = true;

force force TFAR_giveLongRangeRadioToGroupLeaders = false;

force force TFAR_giveMicroDagrToSoldier = false;

force force TFAR_givePersonalRadioToRegularSoldier = false;

force TFAR_globalRadioRangeCoef = 1;

force force TFAR_instantiate_instantiateAtBriefing = false;

force force TFAR_objectInterceptionEnabled = true;

force TFAR_objectInterceptionStrength = 400;

force tfar_radiocode_east = "_opfor";

force tfar_radiocode_independent = "_independent";

force tfar_radiocode_west = "_bluefor";

force force tfar_radioCodesDisabled = false;

force TFAR_SameLRFrequenciesForSide = false;

force TFAR_SameSRFrequenciesForSide = false;

force TFAR_setting_defaultFrequencies_lr_east = "";

force TFAR_setting_defaultFrequencies_lr_independent = "";

force TFAR_setting_defaultFrequencies_lr_west = "";

force TFAR_setting_defaultFrequencies_sr_east = "";

force TFAR_setting_defaultFrequencies_sr_independent = "";

force TFAR_setting_defaultFrequencies_sr_west = "";

force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";

force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";

force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";

force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";

force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";

force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";

force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";

force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";

force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";

force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_fadak";

force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc148jem";

force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";

force force TFAR_spectatorCanHearEnemyUnits = true;

force force TFAR_spectatorCanHearFriendlies = true;

force force TFAR_takingRadio = 2;

force force TFAR_Teamspeak_Channel_Name = "LaufendeMission";

force force TFAR_Teamspeak_Channel_Password = "130";

force force tfar_terrain_interception_coefficient = 7;

force TFAR_voiceCone = true;

// TFAR - Benutzereinstellungen

TFAR_default_radioVolume = 6;

TFAR_intercomDucking = 0.2;

TFAR_intercomVolume = 0.2;

TFAR_moveWhileTabbedOut = false;

TFAR_oldVolumeHint = true;

TFAR_pluginTimeout = 10;

TFAR_PosUpdateMode = 0.1;

TFAR_showChannelChangedHint = true;

TFAR_showTransmittingHint = true;

TFAR_ShowVolumeHUD = false;

TFAR_tangentReleaseDelay = 0;

TFAR_VolumeHudTransparency = 0;

TFAR_volumeModifier_forceSpeech = false;